Clear Sky crashes on new game start
Created by: Blackfox-Thane
Describe the bug
I'm trying to play CS using openxray, but every time i start up a new game and select a difficulty it instantly crashes
BugTrap error report
! Couldn't create surface from image: Parameter 'src' is invalid OpenXRay Release Master Gold build 9046, Nov 13 2023 (Linux 64-bit, shared) Custom build from commit[481d4dc8] branch[makepkg]
command line -cs
- CPU features: RDTSC, MMX, SSE, AVX
- CPU threads: 12
Initializing File System... $fs_root$ = /home/thane/.local/share/GSC Game World/S.T.A.L.K.E.R. - Clear Sky/ using fs-ltx fsgame.ltx FS: 18352 files cached 28 archives, 28Kb memory used. Init FileSystem 0.088274 sec -----loading \home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx -----loading \home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_GL Available render modes[1]: renderer_rgl Executing config-script "user.ltx"... [\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky_appdata_\user.ltx] successfully loaded. Selected renderer: renderer_rgl Loading module: xrGame Initializing Engine... SOUND: OpenAL: system default sound device name is OpenAL Soft Executing config-script "\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx"... [\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\rspec_default.ltx"... [\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx"... [\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever ~ Invalid syntax in call to 'sv_suspicious_actions_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [\home\thane.local\share\GSC Game World\S.T.A.L.K.E.R. - Clear Sky_appdata_\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft
- SOUND: EFX extension: present
- sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device...
- GPU vendor: [NVIDIA Corporation] device: [NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2]
- GPU OpenGL version: 4.1.0 NVIDIA 545.29.02
- GPU OpenGL shading language version: 4.10 NVIDIA via Cg compiler
- GPU OpenGL VTF units: [32] CTI units: [192]
- DVB created: 4096K
- DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflight_det' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'selflight'
- HWDST/PCF supported and used Starting engine... ! Can't find sound 'characters_voice\scenario\video\intro_gsc' ! Can't find sound 'characters_voice\scenario\video\ds_black'
- [ Linux ]: free[11313824 K], reserved[188320 K], committed[4966544 K]
- [ Render ]: textures[6825 K]
- [ x-ray ]: process heap[281 K]
- [ x-ray ]: economy: strings[8534 K], smem[0 K]
- phase time: 0 ms
- phase cmem: 303 K Loading sounds... Loading objects... Loading models... Loading textures...
- [prefetch] time: 198 ms
- [prefetch] memory: 73 Kb
- phase time: 201 ms
- phase cmem: 379 K ! [LUA][ERROR] ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda stack traceback: ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:974: in function 'abort' ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:364: in function <...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:326> [C]: in function 'actor_sound' ...L.K.E.R. - Clear Sky\gamedata\scripts\sound_theme.script:774: in function 'load_sound' ...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1148: in function <...ld\S.T.A.L.K.E.R. - Clear Sky\gamedata\scripts_g.script:1077>
FATAL ERROR
[error] Expression : 0 [error] Function : ErrorLog [error] File : /home/thane/.cache/paru/clone/openxray/src/xray-16/src/xrScriptEngine/ScriptEngineScript.cpp [error] Line : 40 [error] Description : ERROR: There are no sound collection with path: characters_voice\scenario\agroprom\agr_base_commander_reward_pda
stack trace:
xrDebug::GatherInfo(char*, unsigned long, ErrorLocation const&, char const*, char const*, char const*, char const*) xrDebug::Fail(bool&, ErrorLocation const&, char const*, char const*, char const*, char const*) ErrorLog(char const*) luabind::detail::function_object_impl<void ()(char const), luabind::meta::type_list<void, char const*>, luabind::meta::type_list<> >::entry_point(lua_State*) /usr/lib/xrLuajit.so(+0x66675) [0x7f602350b675] luabind::detail::class_rep::constructor_dispatcher(lua_State*) /usr/lib/xrLuajit.so(+0x66675) [0x7f602350b675] /usr/lib/xrLuajit.so(lua_pcall+0xb3) [0x7f60234be883] luabind::detail::pcall(lua_State*, int, int) void luabind::call_function<void, luabind::meta::type_list<>>(luabind::adl::object const&) CALifeSimulator::CALifeSimulator(IPureServer*, shared_str*) game_sv_Single::Create(shared_str&) xrServer::Connect(shared_str&, GameDescriptionData&) CLevel::net_start2() CRenderDevice::BeforeFrame() CRenderDevice::ProcessFrame() CRenderDevice::message_loop() CRenderDevice::Run() Startup() RunApplication()
Desktop
- OS: Artix Linux x86_64
- OpenXRay Release Master Gold build 9046