Created by: vicdoval
Tries to fix #3480 (closed)
I dont have a mac OS to try this out but seems to go in the right direction and does not break anything on Windows
Seemed that gl_FragColor is now depreciated so i added this line
uniform vec4 color;
+ layout(location = 0) out vec4 gl_FragColor;
void main()
{
-
Ready for merge.