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Branch fix tooltip help issue (#4618)



* - Sync Node names and documentation headers (except Viz)
- Fix links for some docs and nodes. (ex. "Solid/Volume (Solid)" opens "Analyzer/Volume")

* Update docs/nodes/spatial/random_points_on_mesh.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* Update docs/nodes/transforms/apply.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* Update docs/nodes/list_masks/mask.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* some changes

* simple fix

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>
владелец 0a935a28
Fractal curve Fractal Curve
============= =============
Functionality Functionality
......
Framework node Framework
============== =========
Functionality Functionality
------------- -------------
......
join tris Join Triangles
========= ==============
The workhorse code of this node is essentially a bmesh.operator (bmesh.ops):: The workhorse code of this node is essentially a bmesh.operator (bmesh.ops)::
......
Offset line Offset Line
=========== ===========
Functionality Functionality
......
udp client UDP Client
========== ==========
the docs for this node are found here: https://takuro.ws/2015/09/14/sverchok-udpclientnode/ the docs for this node are found here: https://takuro.ws/2015/09/14/sverchok-udpclientnode/
......
easing Easing 0..1
====== ===========
This node offers a finite list of interpolation functions. We've collected the easing functions in a visual document here This node offers a finite list of interpolation functions. We've collected the easing functions in a visual document here
......
Named attribute Named Attribute
=============== ===============
Functionality Functionality
...@@ -11,7 +11,7 @@ of attributes remains unchanged by the node. ...@@ -11,7 +11,7 @@ of attributes remains unchanged by the node.
Category Category
-------- --------
BPY Data -> Set mesh attribute BPY Data -> Set Mesh Attribute
Inputs Inputs
------ ------
......
Sample UV texture color on Mesh Sample UV Texture Color on Mesh
=============================== ===============================
Functionality Functionality
......
Select vertices of mesh Node Select Object Vertices
============================ ======================
Functionality Functionality
------------- -------------
......
Set collection Set Collection
============== ==============
.. image:: https://user-images.githubusercontent.com/28003269/118350859-e8fcb080-b569-11eb-8342-c8987bd4c523.png .. image:: https://user-images.githubusercontent.com/28003269/118350859-e8fcb080-b569-11eb-8342-c8987bd4c523.png
...@@ -16,7 +16,7 @@ it always try to unlink it from scene collection. ...@@ -16,7 +16,7 @@ it always try to unlink it from scene collection.
Category Category
-------- --------
BPY Data -> Set collection BPY Data -> Set Collection
Inputs Inputs
------ ------
......
Set custom UV map Set Custom UV Map
================= =================
.. image:: https://user-images.githubusercontent.com/28003269/72145465-04730c80-33b4-11ea-830a-1ce9ba114b7d.png .. image:: https://user-images.githubusercontent.com/28003269/72145465-04730c80-33b4-11ea-830a-1ce9ba114b7d.png
...@@ -13,7 +13,7 @@ UV coordinates should be prepared by other nodes. ...@@ -13,7 +13,7 @@ UV coordinates should be prepared by other nodes.
Category Category
-------- --------
BPY Data -> Set custom UV map BPY Data -> Set Custom UV Map
Inputs Inputs
------ ------
......
Set loop normals Set Loop Normals
================ ================
.. image:: https://user-images.githubusercontent.com/28003269/111056673-62a8ed00-849a-11eb-86b8-faa4bb111f16.png .. image:: https://user-images.githubusercontent.com/28003269/111056673-62a8ed00-849a-11eb-86b8-faa4bb111f16.png
...@@ -11,7 +11,7 @@ Most of the time it should be used together with `Origins` nodes which can calcu ...@@ -11,7 +11,7 @@ Most of the time it should be used together with `Origins` nodes which can calcu
Category Category
-------- --------
BPY Data -> Set loop normals BPY Data -> Set Loop Normals
Inputs Inputs
------ ------
......
Set mesh attribute Set Mesh Attribute
================== ==================
.. image:: https://user-images.githubusercontent.com/28003269/118392568-5e8c7d80-b64b-11eb-9e0b-34fe624174cb.png .. image:: https://user-images.githubusercontent.com/28003269/118392568-5e8c7d80-b64b-11eb-9e0b-34fe624174cb.png
...@@ -22,7 +22,7 @@ or like this `[['attr_name'], ['attr_name']]`. In both cases the names will be a ...@@ -22,7 +22,7 @@ or like this `[['attr_name'], ['attr_name']]`. In both cases the names will be a
Category Category
-------- --------
BPY Data -> Set mesh attribute BPY Data -> Set Mesh Attribute
Inputs Inputs
------ ------
......
Weights Vertex Group Weights
======= ====================
Functionality Functionality
------------- -------------
......
FCurve In FCurve Input
========= ============
This node give you access to the FCurves bound to scene objects. This node give you access to the FCurves bound to scene objects.
......
cache Cache
===== =====
You can set the data stored in this node, and output it with an offset using **cache_offset** which will return the data stored for the frame at `frame_current-cache_offset`. You can set the data stored in this node, and output it with an offset using **cache_offset** which will return the data stored for the frame at `frame_current-cache_offset`.
......
curve in Curve Input
======== ===========
pick a curve from the scene, and output it into the nodetree, with additional options to apply smoothing. and reading radii for each of its points. pick a curve from the scene, and output it into the nodetree, with additional options to apply smoothing. and reading radii for each of its points.
......
node remote Node Remote
=========== ===========
.. image:: https://user-images.githubusercontent.com/619340/78023039-3ada7b00-7356-11ea-91dc-27da9c4302ec.png .. image:: https://user-images.githubusercontent.com/619340/78023039-3ada7b00-7356-11ea-91dc-27da9c4302ec.png
......
Object Remote Object Remote (Control)
============= =======================
This node is a convenience node. This node is a convenience node.
......
objects in lite Objects in Lite
=============== ===============
this node stores the object you pick up, and uses the stored information until you pick up the object manually again (kind of like a cache). This node is useful for storing scene objects (mesh based..) inside the iojson gists. this node stores the object you pick up, and uses the stored information until you pick up the object manually again (kind of like a cache). This node is useful for storing scene objects (mesh based..) inside the iojson gists.
......
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