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Branch fix tooltip help issue (#4618)



* - Sync Node names and documentation headers (except Viz)
- Fix links for some docs and nodes. (ex. "Solid/Volume (Solid)" opens "Analyzer/Volume")

* Update docs/nodes/spatial/random_points_on_mesh.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* Update docs/nodes/transforms/apply.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* Update docs/nodes/list_masks/mask.rst

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>

* some changes

* simple fix

Co-authored-by: default avatarDealga McArdle <zeffii@users.noreply.github.com>
владелец 0a935a28
...@@ -73,7 +73,7 @@ and in upper case. ...@@ -73,7 +73,7 @@ and in upper case.
Tooltip: It adds an attribute to a mesh Tooltip: It adds an attribute to a mesh
""" """
bl_idname = 'SvSetMeshAttributeNode' bl_idname = 'SvSetMeshAttributeNode'
bl_label = 'Set mesh attribute' bl_label = 'Set Mesh Attribute'
bl_icon = 'SORTALPHA' bl_icon = 'SORTALPHA'
def draw_label(self): def draw_label(self):
......
...@@ -159,7 +159,7 @@ Blender's internal NURBS support is currently limited in two aspects: ...@@ -159,7 +159,7 @@ Blender's internal NURBS support is currently limited in two aspects:
So, Sverchok has limited features in interacting with Blender's native NURBS objects: So, Sverchok has limited features in interacting with Blender's native NURBS objects:
* **NURBS In** node can bring arbitrary Blender's NURBS curves or surfaces * **NURBS Input** node can bring arbitrary Blender's NURBS curves or surfaces
from scene to Sverchok space; from scene to Sverchok space;
* **NURBS Curve Out** and **NURBS Surface Out** nodes allow to generate * **NURBS Curve Out** and **NURBS Surface Out** nodes allow to generate
Blender's NURBS objects in scene, but without possibility to specify Blender's NURBS objects in scene, but without possibility to specify
......
Crop mesh 2D Crop Mesh 2D
============ ============
.. image:: https://user-images.githubusercontent.com/28003269/71086774-1b0eb500-21b4-11ea-91c0-37c932309d0a.png .. image:: https://user-images.githubusercontent.com/28003269/71086774-1b0eb500-21b4-11ea-91c0-37c932309d0a.png
......
Edges to faces 2D Edges to Faces 2D
================= =================
.. image:: https://user-images.githubusercontent.com/28003269/67938049-30218b80-fbe8-11e9-9da7-c65df2de733e.png .. image:: https://user-images.githubusercontent.com/28003269/67938049-30218b80-fbe8-11e9-9da7-c65df2de733e.png
......
Merge mesh 2d Merge Mesh 2d
============= =============
.. image:: https://user-images.githubusercontent.com/28003269/68468490-91bda780-0231-11ea-8c7d-c37c6d4f372f.png .. image:: https://user-images.githubusercontent.com/28003269/68468490-91bda780-0231-11ea-8c7d-c37c6d4f372f.png
...@@ -38,7 +38,7 @@ if there is at least one edge which has a lot of overlapping with other edges. ...@@ -38,7 +38,7 @@ if there is at least one edge which has a lot of overlapping with other edges.
Category Category
-------- --------
CAD -> Merge mesh 2D CAD -> Merge Mesh 2D
Inputs Inputs
------ ------
......
...@@ -57,7 +57,7 @@ So it is not enabled by default. ...@@ -57,7 +57,7 @@ So it is not enabled by default.
Category Category
-------- --------
CAD -> Merge mesh 2D light CAD -> Merge Mesh 2D light
Inputs Inputs
------ ------
......
Chess selection Chess Selection
=============== ===============
.. image:: https://user-images.githubusercontent.com/28003269/70528861-9f37bb80-1b68-11ea-9f23-6e7a76ec779b.png .. image:: https://user-images.githubusercontent.com/28003269/70528861-9f37bb80-1b68-11ea-9f23-6e7a76ec779b.png
...@@ -12,7 +12,7 @@ The node creates face selection mask with pattern like chess board. ...@@ -12,7 +12,7 @@ The node creates face selection mask with pattern like chess board.
Category Category
-------- --------
Analysers -> Chess selection Analysers -> Chess Selection
Inputs Inputs
------ ------
......
Select mesh elements by location Select Mesh Elements by Location
================================ ================================
Functionality Functionality
......
Project points to line Project Points to Line
====================== ======================
.. image:: https://user-images.githubusercontent.com/28003269/57965425-316e3d00-7955-11e9-9d2b-016f9ebce9aa.png .. image:: https://user-images.githubusercontent.com/28003269/57965425-316e3d00-7955-11e9-9d2b-016f9ebce9aa.png
......
Raycast Raycaster
======= =========
Functionality Functionality
------------- -------------
......
Select similar Select Similar
============== ==============
Functionality Functionality
------------- -------------
This node allows to select mesh elements (vertices, edges and faces), which are similar to elements already selected in some aspect. This node allows to select mesh elements (vertices, edges and faces), which are similar to elements already selected in some aspect.
This is the implementation of Blender's own "Select similar" (Shift+G) feature. So fo additional information, please refer to the Blender's documentation on this feature. This is the implementation of Blender's own "Select Similar" (Shift+G) feature. So fo additional information, please refer to the Blender's documentation on this feature.
Inputs Inputs
------ ------
......
Color In Color Out
======== =========
Functionality Functionality
------------- -------------
......
Dictionary in Dictionary In
============= =============
.. image:: https://user-images.githubusercontent.com/28003269/71763474-bd89a080-2ef5-11ea-9b5d-e4526c1e5357.png .. image:: https://user-images.githubusercontent.com/28003269/71763474-bd89a080-2ef5-11ea-9b5d-e4526c1e5357.png
...@@ -12,7 +12,7 @@ It can be used for preparing data structure which is required for some nodes. ...@@ -12,7 +12,7 @@ It can be used for preparing data structure which is required for some nodes.
Category Category
-------- --------
Dictionary -> dictionary in Dictionary -> dictionary In
Inputs Inputs
------ ------
......
Dictionary out Dictionary Out
============== ==============
.. image:: https://user-images.githubusercontent.com/28003269/71804968-6a8f2500-307e-11ea-85ce-8c3c7619ee0a.png .. image:: https://user-images.githubusercontent.com/28003269/71804968-6a8f2500-307e-11ea-85ce-8c3c7619ee0a.png
...@@ -11,7 +11,7 @@ The node unpacks dictionary and assign values of each key to sockets with names ...@@ -11,7 +11,7 @@ The node unpacks dictionary and assign values of each key to sockets with names
Category Category
-------- --------
Dictionary -> dictionary out Dictionary -> dictionary Out
Inputs Inputs
------ ------
......
Bezier In Bezier Input
========= ============
Functionality Functionality
------------- -------------
......
G-code exporter Export G-code
=============== =============
Functionality Functionality
------------- -------------
...@@ -31,7 +31,7 @@ Properties ...@@ -31,7 +31,7 @@ Properties
------ ------
- **End** - Finishing Gcode after all geometry done (turn back nozzle to home position for example) - **End** - Finishing Gcode after all geometry done (turn back nozzle to home position for example)
- **Export Gcode** - Button to export when all ready - **Export G-code** - Button to export when all ready
Continuous Continuous
---------- ----------
......
NURBS In NURBS Input
======== ===========
Dependencies Dependencies
------------ ------------
......
...@@ -22,7 +22,7 @@ This node has the following inputs: ...@@ -22,7 +22,7 @@ This node has the following inputs:
* If attractor type is **Point**, then this is the attracting point itself; * If attractor type is **Point**, then this is the attracting point itself;
* if attractor type is **Line**, then this is the point lying on the attracting line; * if attractor type is **Line**, then this is the point lying on the attracting line;
* if attractor type is **Plane**, then this is the point lying on the attracting plane. * if attractor type is **Plane**, then this is the point lying on the attracting plane.
* if attractor type is **Mesh - Faces** or **Mesh - Faces**, then this is the set of mesh vertices. * if attractor type is **Mesh - Faces** or **Mesh - Edges**, then this is the set of mesh vertices.
* If attractor type is **Circle**, then this is the center of the circle. * If attractor type is **Circle**, then this is the center of the circle.
It is possible to provide several attracting points. The default value is `(0, 0, 0)` (origin). It is possible to provide several attracting points. The default value is `(0, 0, 0)` (origin).
......
Hilbert 3D Hilbert Image
======================= =============
Functionality Functionality
------------- -------------
......
List index List Index
========== ==========
.. image:: https://user-images.githubusercontent.com/28003269/107849746-c8ac4100-6e16-11eb-8434-5237f3920cf2.png .. image:: https://user-images.githubusercontent.com/28003269/107849746-c8ac4100-6e16-11eb-8434-5237f3920cf2.png
...@@ -10,7 +10,7 @@ This node searches items in given data and returns their indexes. It's equivalen ...@@ -10,7 +10,7 @@ This node searches items in given data and returns their indexes. It's equivalen
Category Category
-------- --------
List -> List main -> List index List -> List main -> List Index
Inputs Inputs
------ ------
......
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