reLCS
Intro
The aim of this project is to reverse GTA Liberty City Stories.
How can I try it?
- reLCS requires game assets to work.
- Build reLCS or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
- Move reLCS.exe to GTA LCS directory and run it.
Preparing the environment for building
You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.
- For Linux, proceed: Building on Linux
- For FreeBSD, proceed: Building on FreeBSD
- For Windows, assuming you have Visual Studio:
- Clone the repo using the argument
--recursive. - Run one of the
premake-vsXXXX.cmdvariants on root folder. - Open the project via Visual Studio
- Clone the repo using the argument
If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
ℹ If you choose OpenAL on Windows You must read Running OpenAL build on Windows.
ℹ Did you notice librw? reLCS uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.
Contributing
Please read the Coding Style Document