Открыть боковую панель
Сапожник Максим Валентинович
re3
Коммиты
9b511d28
Коммит
9b511d28
создал
Сен 02, 2021
по автору
Sergeanur
Просмотр файлов
Audio: PS2 cAudioManager::ServicePoliceRadioChannel
владелец
c41239ed
Изменения
1
Скрыть пробелы
Построчно
Рядом
src/audio/PolRadio.cpp
Просмотр файла @
9b511d28
...
...
@@ -189,16 +189,24 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if
(
!
m_bIsInitialised
)
return
;
if
(
m_bIsPaused
)
{
#ifdef GTA_PS2
if
(
SampleManager
.
GetChannelUsedFlag
(
CHANNEL_POLICE_RADIO
))
SampleManager
.
SetChannelFrequency
(
CHANNEL_POLICE_RADIO
,
0
);
#else
if
(
SampleManager
.
GetChannelUsedFlag
(
CHANNEL_POLICE_RADIO
))
SampleManager
.
StopChannel
(
CHANNEL_POLICE_RADIO
);
if
(
g_nMissionAudioSfx
!=
TOTAL_AUDIO_SAMPLES
&&
bMissionAudioPhysicalPlayingStatus
==
PLAY_STATUS_PLAYING
&&
SampleManager
.
IsStreamPlaying
(
1
))
{
SampleManager
.
IsStreamPlaying
(
1
))
SampleManager
.
PauseStream
(
TRUE
,
1
);
}
#endif
}
else
{
#ifdef GTA_PS2
if
(
m_bWasPaused
)
SampleManager
.
SetChannelFrequency
(
CHANNEL_POLICE_RADIO
,
PoliceChannelFreq
);
#else
if
(
m_bWasPaused
&&
g_nMissionAudioSfx
!=
TOTAL_AUDIO_SAMPLES
&&
bMissionAudioPhysicalPlayingStatus
==
PLAY_STATUS_PLAYING
)
{
bMissionAudioPhysicalPlayingStatus
==
PLAY_STATUS_PLAYING
)
SampleManager
.
PauseStream
(
FALSE
,
1
);
}
#endif
if
(
m_sPoliceRadioQueue
.
m_nSamplesInQueue
==
0
)
bChannelOpen
=
FALSE
;
if
(
cWait
)
{
#ifdef FIX_BUGS
...
...
@@ -211,11 +219,19 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if
(
g_nMissionAudioSfx
!=
TOTAL_AUDIO_SAMPLES
&&
!
bChannelOpen
)
{
if
(
g_nMissionAudioPlayingStatus
!=
PLAY_STATUS_STOPPED
)
{
if
(
g_nMissionAudioPlayingStatus
==
PLAY_STATUS_PLAYING
&&
bMissionAudioPhysicalPlayingStatus
==
PLAY_STATUS_STOPPED
&&
#ifdef GTA_PS2
SampleManager
.
GetChannelUsedFlag
(
CHANNEL_POLICE_RADIO
))
{
#else
SampleManager
.
IsStreamPlaying
(
1
))
{
#endif
bMissionAudioPhysicalPlayingStatus
=
PLAY_STATUS_PLAYING
;
}
if
(
bMissionAudioPhysicalPlayingStatus
==
PLAY_STATUS_PLAYING
)
{
#ifdef GTA_PS2
if
(
SampleManager
.
GetChannelUsedFlag
(
CHANNEL_POLICE_RADIO
))
{
#else
if
(
SampleManager
.
IsStreamPlaying
(
1
))
{
#endif
DoPoliceRadioCrackle
();
}
else
{
bMissionAudioPhysicalPlayingStatus
=
PLAY_STATUS_FINISHED
;
...
...
@@ -226,9 +242,18 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
return
;
}
}
else
if
(
!
SampleManager
.
GetChannelUsedFlag
(
CHANNEL_POLICE_RADIO
))
{
#ifdef GTA_PS2
SampleManager
.
InitialiseChannel
(
CHANNEL_POLICE_RADIO
,
g_nMissionAudioSfx
,
SFX_BANK_PED_COMMENTS
);
PoliceChannelFreq
=
SampleManager
.
GetSampleBaseFrequency
(
g_nMissionAudioSfx
);
SampleManager
.
SetChannelFrequency
(
CHANNEL_POLICE_RADIO
,
PoliceChannelFreq
);
SampleManager
.
SetChannelVolume
(
CHANNEL_POLICE_RADIO
,
MAX_VOLUME
);
SampleManager
.
SetChannelPan
(
CHANNEL_POLICE_RADIO
,
63
);
SampleManager
.
StartChannel
(
CHANNEL_POLICE_RADIO
);
#else
SampleManager
.
PreloadStreamedFile
(
g_nMissionAudioSfx
,
1
);
SampleManager
.
SetStreamedVolumeAndPan
(
MAX_VOLUME
,
63
,
TRUE
,
1
);
SampleManager
.
StartPreloadedStreamedFile
(
1
);
#endif
g_nMissionAudioPlayingStatus
=
PLAY_STATUS_PLAYING
;
bMissionAudioPhysicalPlayingStatus
=
PLAY_STATUS_STOPPED
;
return
;
...
...
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