All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 421:
Fixes:
- Fixed critical bug with registering files in filesystem on x64 architecture
- Fixed filesystem bug with EOF check
- Fixed crash in xr_input (#424)
- Volumetric lights fixes (b34a2096, 876d155d)
- Fixed renderers crashes on unsupported shadow map dimensions
- Various fixes for OpenGL renderer by SkyLoader (3f97e8cd, 9dd67faa, b0a2a64b)
- xrRender_R1: correct wallmarks fogging
- Fixed buggy Actor crouch
- Fixed camera glitch at end of "switch on" animation
Features:
- Multithreading improvements: game materials, some stalkers logic, HOM and Details (grass) are parallel now
- OpenGL renderer now supports shader cache
- VSync support for OpenGL renderer
- xrRender_R4: allowed creation in DX10 mode
- xrRender_R1: Improved dynamic shadows quality (2f17febb, 73648762)
- Ability to change window title
- Ability to unload all weapons in inventory via context menu.
-
Support for doubles in shaders and SAD4 shader instruction
- Please, navigate to our Discord if you want to know more about it
Changes
- Default FOV is 67.5 now (as in CS and SOC)
- FPS now is locked to about ~1000 (de9362d1, 8d5fbf9c)
- Moved device creation into primary thread
- Disabled new LuaJIT escape sequences by default (04541689, 83cf15a8)
- Enabled nil conversion by default for luabind
Localization:
- Added German translation (thanks to Maddin)
Other:
- More work on compatibility with Clear Sky and Shadow of Chernobyl