LONG-AWAITED UPDATE PRE-RELEASE!

For instructions on how to install and play click here

Short changelog since build 221:

  • Input system speed up. Game will be more controllable even with low FPS now.
  • Refactored main game cycle to use two thread which makes the game even more controllable and responsible
  • Less freezes on NPC spawn thanks to simple pre-caching.
  • LuaJIT was updated to version 2.1 which has better 64-bit systems and performance improvements.
  • Improved support for systems with multiple monitors, which, although already was in the previous release, but was unfinished.
  • Numerous improvements of the renderer. Most of the changes were made in the OpenGL-render, bugs that plagued users in the 221st release were fixed. Work has also been done to prepare for the consolidation of DX10 and DX11 renderers.
  • Support Clear Sky in test mode. Now the engine can run not only the Call of Pripyat, but also the Clear Sky! Of course, there are small flaws with the interface. In addition, so far, only static and OpenGL-render work in this mode. Well, fans of dynamic lighting will be able to estimate the corrected OpenGL-render and help us to find the remaining bugs =) Instructions for the launch will be published in our wiki.
  • Preparations to launch Shadow of Chernobyl. Our engine will be able not only run Clear Sky, but also Shadow of Chernobyl. To do this, numerous works were carried out on the engine. We even managed to run the game and hear a familiar voice of a local trader... But it's not yet available for players, it's just not yet ready, please wait. Or, if you're a programmer, then join us on our Discord, you may be able to help us.