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Changes since build xd261:

Thanks to all contributors: Changes by @RainbowZerg:

  • Detail objects are now affected by fog. (#217)
  • R1 lighting improvements. (#217)
    • Dynamic objects are now rendered with detail texture (if they have).
    • Detail textures are now affected by dynamic lights.
  • Correct sunlight direction. (#218) In all original stalker games it is slightly pointed up for some reason so light direction wasn't synchronized with actual sun position.
  • Mipmap bias control for R3-R4. (#218)
  • Fixed detail objects shadow. (#223)
  • Details casts shadow from dynamic lights. (#223)
  • Fixed r2_parallax_h console command. (#228)
  • Point-lights flickering and virtual size fix. (#228)

Changes by @TarasHots:

  • Corrected precision control for x64 architecture (#219)

Changes by @FozeSt:

  • Fixed sound of a weapon with a silencer (#225)
  • Fix crash in CPHCall::check (#230)
  • Inertia of weapons from SWM 3.0 (#230)

Changes by @Charsi82:

Other minor fixes and changes, that are not in this list

Remaining problems:

  • Several crashes in multiplayer game