Created by: eagleivg
On OpenGL renderer, performance significantly less than DirectX. One of the reasons is particles. This PR introduces a simple occlusion culling by particle distance check on OpenGL (rs_vis_dist * 100).
Created by: eagleivg
On OpenGL renderer, performance significantly less than DirectX. One of the reasons is particles. This PR introduces a simple occlusion culling by particle distance check on OpenGL (rs_vis_dist * 100).