Created by: vTurbine
These are final changes to switch all static geometry buffers to staging loading. I'd like to highlight one particular part in FSkinned.cpp
which restores HW skinning for DX1x and GL renderers.
Created by: vTurbine
These are final changes to switch all static geometry buffers to staging loading. I'd like to highlight one particular part in FSkinned.cpp
which restores HW skinning for DX1x and GL renderers.