Game crashes on launch
Created by: YaarLi
Describe the bug Game crashes on launch with error message: xrEngine.exe caused BREAKPOINT in module "E:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0033:00007FFB8CFB5AB9, xrDebug::Fail()+473 byte(s) Error log implies it pertains to CUIFrameLineWnd::InitTexture().
To Reproduce Steps to reproduce the behavior:
- Download a build (most recent attempt was latest OpenXRay.Release.64-bit.7z, other builds error the same, some differently) and put its file into game directory, replacing existing files when there are.
- Insert gamedata folder from nightly gamedata zip archive into game directory (for me is "E:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky")
- Launch using original desktop shortcut, which points to bin\xrEngine.exe and runs in game root directory
Expected behavior Game launching successfully.
BugTrap error report errorlog_filtered.log OpenXRay_filtered.log
Desktop (please complete the following information):
- OS: Windows 10. Errorlog identifies it as Windows 8 though?
- OpenXRay build version: OpenXRay Release build 9086
Additional context I use a DVD version of game. I tried some different builds, cleaned folder from changes when switching attempt (if not too clumsy). I have tried compiling it myself (prior to changing anything within game folder), could launch, but got crash when starting new game. That error is "xrEngine.exe caused BREAKPOINT in module "E:\Other programs\xray-16\bin\x64\Release\xrCore.dll" at 0033:00007FFB8CE08F69, xrDebug::Fail()+473 byte(s) in "E:\Other programs\xray-16\src\xrCore\xrDebug.cpp", line 552", which is not the same.