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Added Clear Sky UI style stub

(rename styles_ to styles to make it available in the game)
владелец 0f93912a
<w>
<main x="0" y="0" width="1024" height="768">
<auto_static x="299" y="0" width="725" height="768">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
</main>
<actor_ch_info x="698" y="0" width="324" height="135">
<name_static x="10" y="18" width="140" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="10" y="36" width="140" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="154" y="8" width="165" height="110">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
<icon_over x="154" y="8" width="165" height="110">
<texture>ui_inGame2_character_border</texture>
</icon_over>
<rank_icon x="9" y="60" width="46" height="47"/>
<commumity_big_icon x="53" y="59" width="106" height="46" stretch="1"/>
<commumity_big_icon_over x="52" y="58" width="108" height="48">
<texture>ui_inv_flogo_over</texture>
</commumity_big_icon_over>
</actor_ch_info>
<partner_ch_info x="5" y="0" width="324" height="135">
<name_static x="10" y="18" width="140" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="10" y="36" width="140" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="154" y="8" width="165" height="110">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
<icon_over x="154" y="8" width="165" height="110">
<texture>ui_inGame2_character_border</texture>
</icon_over>
<rank_icon x="9" y="60" width="46" height="47"/>
<commumity_big_icon x="53" y="59" width="106" height="46" stretch="1"/>
<commumity_big_icon_over x="52" y="58" width="108" height="48">
<texture>ui_inv_flogo_over</texture>
</commumity_big_icon_over>
</partner_ch_info>
<actor_money_static x="705" y="116" width="80" height="20">
<text align="r" font="graffiti22" color="ui_7"/>
</actor_money_static>
<partner_money_static x="10" y="116" width="80" height="20">
<text align="r" font="graffiti22" color="ui_7"/>
</partner_money_static>
<actor_weight_caption x="790" y="738" width="85" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="880" y="738" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</actor_weight>
<actor_weight_max x="915" y="738" width="85" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="90" y="738" width="85" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="300" y="738" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<left_delimiter_frl x="-6" y="326" width="336" height="39">
<texture>ui_inv_delimiter</texture>
</left_delimiter_frl>
<!-- partner ---------------------------------------------------------------- -->
<left_delimiter x="-6" y="326" width="336" height="39">
<texture>ui_inGame2_delimiter_02</texture>
<trade_caption x="102" y="8" width="85" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="192" y="8" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</trade_price>
<trade_weight_max x="250" y="8" width="85" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<right_delimiter_frl x="688" y="326" width="336" height="39">
<texture>ui_inv_delimiter</texture>
</right_delimiter_frl>
<!-- actor ---------------------------------------------------------------- -->
<right_delimiter x="688" y="326" width="336" height="39">
<texture>ui_inGame2_delimiter_02</texture>
<trade_caption x="102" y="8" width="85" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="192" y="8" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</trade_price>
<trade_weight_max x="250" y="8" width="85" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<left_background x="0" y="0" width="330" height="768">
<texture>ui_inGame2_left_side</texture>
</left_background>
<clock_value x="3" y="721" width="108" height="47">
<texture>ui_watch_back</texture>
<text x="50" y="15" font="graffiti22" color="ui_7"/>
</clock_value>
<belt_list_over x="358" y="94" width="58" height="58" dy="65" stretch="0">
<texture a="200">ui_closed_af_slot</texture>
</belt_list_over>
<dragdrop_bag x="705" y="140" width="308" height="590"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_belt x="363" y="97" width="45" height="320"
cell_width="45" cell_height="45" rows_num="5" cols_num="1"
cell_sp_x="0" cell_sp_y="20" a="0"/>
<dragdrop_outfit x="455" y="160" width="82" height="123"
cell_width="41" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0"/>
<dragdrop_detector x="475" y="100" width="41" height="41"
cell_width="41" cell_height="41" rows_num="1" cols_num="1"
custom_placement="0" a="0"/>
<dragdrop_pistol x="455" y="305" width="82" height="41"
cell_width="41" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0"/>
<dragdrop_automatic x="560" y="100" width="82" height="246"
cell_width="41" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"/>
<dragdrop_actor_trade x="705" y="144" width="308" height="180"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_actor_trade_bag x="705" y="365" width="308" height="363"
cell_width="41" cell_height="41" rows_num="8" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_partner_trade x="10" y="144" width="308" height="180"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_partner_bag x="10" y="365" width="308" height="363"
cell_width="41" cell_height="41" rows_num="8" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_deadbody_bag x="10" y="140" width="308" height="590"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<trade_button x="355" y="725" width="157" height="48">
<window_name>trade_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_button>
<takeall_button x="355" y="725" width="157" height="48">
<window_name>takeall_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<exit_button x="433" y="725" width="157" height="48">
<window_name>exit_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100" border="10">
<texture a="100">ui_temp_frame</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<actor_state_info x="330" y="450" width="360" height="310">
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100" border="10">
<texture a="100">ui_temp_frame</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<stamina_state x="27" y="22" width="312" height="30">
<hint_text delay="800">st_ui_stamina_state</hint_text>
<icon x="4" y="6" width="22" height="22" magnitude="1000">
<text align="c" vert_align="c" font="graffiti22" color="ui_4">99</text>
</icon>
<state_progress x="51" y="11" width="209" height="9" horz="1" min="0" max="1" pos="0">
<progress>
<texture>ui_char_stamina</texture>
</progress>
</state_progress>
</stamina_state>
<health_state x="27" y="57" width="312" height="30">
<hint_text delay="800">st_ui_health_static</hint_text>
<icon x="5" y="5" width="22" height="22" magnitude="100" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture a="255">ui_char_bleeding</texture>
</icon>
<state_progress x="51" y="11" width="209" height="9" horz="1" min="0" max="1" pos="0">
<progress>
<texture>ui_char_health</texture>
</progress>
</state_progress>
</health_state>
<armor_state x="27" y="92" width="312" height="30">
<hint_text delay="800">st_ui_armor_static</hint_text>
<icon x="4" y="7" width="22" height="22" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_4">99</text>
</icon>
<state_progress x="51" y="11" width="209" height="9" horz="1" min="0" max="1" pos="0">
<progress>
<texture>ui_char_armor</texture>
</progress>
</state_progress>
</armor_state>
<main_sensor x="132" y="150" width="100" height="100">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="18" y="54" width="66" height="51">
<texture>ui_hud2_rad01_over</texture>
</icon>
<arrow x="46" y="32" width="9" height="97" heading="1" clockwise="1" begin_angle="0.75" end_angle="-0.75" ang_velocity="0.75">
<texture a="255">ui_hud2_rad01_arrow</texture>
</arrow>
<arrow_shadow x="48" y="34" width="9" height="97" heading="1" clockwise="1" begin_angle="0.75" end_angle="-0.8" ang_velocity="0.75">
<texture a="250">ui_hud2_rad01_arrow_shadow</texture>
</arrow_shadow>
<progress_shape x="3" y="40" width="96" height="96" sector_count="36" clockwise="1" blend="0" begin_angle="0.75" end_angle="-0.75">
<front x="0" y="0" width="96" height="96">
<texture>ui_hud2_rad01_progress</texture>
</front>
</progress_shape>
</main_sensor>
<fire_sensor x="33" y="132" width="94" height="67">
<hint_text delay="800">st_ui_fire_sensor</hint_text>
<icon x="7" y="41" width="20" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="57" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="59" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="46" y="17" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="31" height="31">
<texture>ui_char_resist_fire</texture>
</front>
</progress_shape-->
</fire_sensor>
<radia_sensor x="240" y="132" width="94" height="67">
<hint_text delay="800">st_ui_radia_sensor</hint_text>
<icon x="68" y="41" width="20" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="28" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="30" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="17" y="17" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="31" height="31">
<texture>ui_char_resist_rad</texture>
</front>
</progress_shape-->
</radia_sensor>
<acid_sensor x="32" y="208" width="94" height="67">
<hint_text delay="800">st_ui_acid_sensor</hint_text>
<icon x="7" y="8" width="20" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="57" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="59" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="46" y="15" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="31" height="31">
<texture>ui_char_resist_acid</texture>
</front>
</progress_shape-->
</acid_sensor>
<psi_sensor x="240" y="208" width="94" height="67">
<hint_text delay="800">st_ui_psi_sensor</hint_text>
<icon x="68" y="8" width="20" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="28" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="30" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="17" y="15" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="31" height="31">
<texture>ui_char_resist_psi</texture>
</front>
</progress_shape-->
</psi_sensor>
</actor_state_info>
</w>
<w>
<main x="85" y="0" width="854" height="768">
<auto_static x="249" y="0" width="604" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
<auto_static x="853" y="0" width="86" height="768" stretch="1">
<texture>ui_inGame2_back_invw10_r</texture>
</auto_static>
</main>
<actor_ch_info x="583" y="0" width="270" height="135">
<name_static x="8" y="18" width="116" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="8" y="36" width="116" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="126" y="8" width="138" height="110" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
<icon_over x="126" y="8" width="138" height="110" stretch="1">
<texture>ui_inGame2_character_border</texture>
</icon_over>
<rank_icon x="7" y="60" width="38" height="47" stretch="1"/>
<commumity_big_icon x="44" y="59" width="88" height="46" stretch="1"/>
<commumity_big_icon_over x="43" y="58" width="90" height="48" stretch="1">
<texture>ui_inv_flogo_over</texture>
</commumity_big_icon_over>
</actor_ch_info>
<partner_ch_info x="4" y="0" width="270" height="135">
<name_static x="8" y="18" width="116" height="16">
<text align="l" font="letterica18" color="ui_2"/>
</name_static>
<community_static x="8" y="36" width="116" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</community_static>
<icon x="128" y="8" width="138" height="110" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
<icon_over x="128" y="8" width="138" height="110" stretch="1">
<texture>ui_inGame2_character_border</texture>
</icon_over>
<rank_icon x="7" y="60" width="38" height="47" stretch="1"/>
<commumity_big_icon x="44" y="59" width="88" height="46" stretch="1"/>
<commumity_big_icon_over x="43" y="58" width="90" height="48" stretch="1">
<texture>ui_inv_flogo_over</texture>
</commumity_big_icon_over>
</partner_ch_info>
<actor_money_static x="588" y="116" width="67" height="20">
<text align="r" font="graffiti22" color="ui_7"/>
</actor_money_static>
<partner_money_static x="8" y="116" width="67" height="20">
<text align="r" font="graffiti22" color="ui_7"/>
</partner_money_static>
<actor_weight_caption x="658" y="738" width="71" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="733" y="738" width="38" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</actor_weight>
<actor_weight_max x="775" y="738" width="71" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="75" y="738" width="71" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="250" y="738" width="38" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<left_delimiter_frl x="-5" y="326" width="280" height="39" stretch="1">
<texture>ui_inv_delimiter</texture>
</left_delimiter_frl>
<!-- partner ---------------------------------------------------------------- -->
<left_delimiter x="-5" y="326" width="280" height="39" stretch="1">
<texture>ui_inGame2_delimiter_02</texture>
<trade_caption x="85" y="8" width="71" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="160" y="8" width="38" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</trade_price>
<trade_weight_max x="208" y="8" width="71" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<right_delimiter_frl x="573" y="326" width="280" height="39" stretch="1">
<texture>ui_inv_delimiter</texture>
</right_delimiter_frl>
<!-- actor ---------------------------------------------------------------- -->
<right_delimiter x="573" y="326" width="280" height="39" stretch="1">
<texture>ui_inGame2_delimiter_02</texture>
<trade_caption x="85" y="8" width="71" height="14">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption>
<trade_price x="160" y="8" width="38" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</trade_price>
<trade_weight_max x="208" y="8" width="71" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<left_background x="0" y="0" width="275" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
<auto_static x="-85" y="0" width="85" height="768" stretch="1">
<texture>ui_inGame2_back_invw10_l</texture>
</auto_static>
</left_background>
<clock_value x="-82" y="721" width="90" height="47" stretch="1">
<texture>ui_watch_back</texture>
<text x="42" y="15" font="graffiti22" color="ui_7"/>
</clock_value>
<belt_list_over x="298" y="94" width="48" height="58" dy="65" stretch="1">
<texture a="200">ui_closed_af_slot</texture>
</belt_list_over>
<dragdrop_bag x="588" y="140" width="257" height="590"
cell_width="34" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_belt x="303" y="97" width="38" height="320"
cell_width="38" cell_height="45" rows_num="5" cols_num="1"
cell_sp_x="0" cell_sp_y="20" a="0"/>
<dragdrop_outfit x="379" y="160" width="68" height="123"
cell_width="34" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0"/>
<dragdrop_detector x="388" y="100" width="34" height="41"
cell_width="34" cell_height="41" rows_num="1" cols_num="1"
custom_placement="0" a="0"/>
<dragdrop_pistol x="379" y="305" width="68" height="41"
cell_width="34" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0"/>
<dragdrop_automatic x="467" y="100" width="68" height="246"
cell_width="34" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"/>
<dragdrop_actor_trade x="588" y="144" width="257" height="180"
cell_width="34" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_actor_trade_bag x="588" y="365" width="257" height="363"
cell_width="34" cell_height="41" rows_num="8" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_partner_trade x="8" y="144" width="257" height="180"
cell_width="34" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_partner_bag x="8" y="365" width="257" height="363"
cell_width="34" cell_height="41" rows_num="8" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<dragdrop_deadbody_bag x="8" y="140" width="257" height="590"
cell_width="34" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1"/>
<trade_button x="296" y="725" width="131" height="48" stretch="1">
<window_name>trade_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_button>
<takeall_button x="296" y="725" width="131" height="48" stretch="1">
<window_name>takeall_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<exit_button x="361" y="725" width="131" height="48" stretch="1">
<window_name>exit_button</window_name>
<texture>ui_button_main01</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100" border="10" stretch="1">
<texture a="100">ui_temp_frame</texture>
</background>
<text x="17" y="20" width="158" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<actor_state_info x="275" y="450" width="300" height="310">
<hint_wnd x="0" y="0" width="175" height="100">
<background x="0" y="0" width="175" height="100" border="10" stretch="1">
<texture a="100">ui_temp_frame</texture>
</background>
<text x="17" y="20" width="158" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<stamina_state x="23" y="22" width="260" height="30">
<hint_text delay="800">st_ui_stamina_state</hint_text>
<icon x="3" y="6" width="18" height="22" magnitude="1000">
<text align="c" vert_align="c" font="graffiti22" color="ui_4">99</text>
</icon>
<state_progress x="43" y="11" width="174" height="9" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture>ui_char_stamina</texture>
</progress>
</state_progress>
</stamina_state>
<health_state x="23" y="57" width="260" height="30">
<hint_text delay="800">st_ui_health_static</hint_text>
<icon x="3" y="5" width="18" height="22" magnitude="100" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture a="255">ui_char_bleeding</texture>
</icon>
<state_progress x="43" y="11" width="174" height="9" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture>ui_char_health</texture>
</progress>
</state_progress>
</health_state>
<armor_state x="23" y="92" width="260" height="30">
<hint_text delay="800">st_ui_armor_static</hint_text>
<icon x="3" y="7" width="18" height="22" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_4">99</text>
</icon>
<state_progress x="43" y="11" width="174" height="9" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture>ui_char_armor</texture>
</progress>
</state_progress>
</armor_state>
<main_sensor x="110" y="150" width="83" height="100">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="15" y="54" width="55" height="51" stretch="1">
<texture>ui_hud2_rad01_over</texture>
</icon>
<arrow x="38" y="32" width="9" height="97" heading="1" clockwise="1" begin_angle="0.75" end_angle="-0.75" ang_velocity="0.75">
<texture a="255">ui_hud2_rad01_arrow</texture>
</arrow>
<arrow_shadow x="40" y="34" width="9" height="97" heading="1" clockwise="1" begin_angle="0.75" end_angle="-0.8" ang_velocity="0.75">
<texture a="250">ui_hud2_rad01_arrow_shadow</texture>
</arrow_shadow>
<progress_shape x="3" y="40" width="96" height="96" sector_count="36" clockwise="1" blend="0" begin_angle="0.75" end_angle="-0.75">
<front x="0" y="0" width="80" height="96" stretch="1">
<texture>ui_hud2_rad01_progress</texture>
</front>
</progress_shape>
</main_sensor>
<fire_sensor x="28" y="132" width="78" height="67">
<hint_text delay="800">st_ui_fire_sensor</hint_text>
<icon x="6" y="41" width="17" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="48" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="49" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="38" y="17" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="26" height="31" stretch="1">
<texture>ui_char_resist_fire</texture>
</front>
</progress_shape-->
</fire_sensor>
<radia_sensor x="200" y="132" width="78" height="67">
<hint_text delay="800">st_ui_radia_sensor</hint_text>
<icon x="57" y="41" width="17" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="23" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="25" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="14" y="17" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="26" height="31" stretch="1">
<texture>ui_char_resist_rad</texture>
</front>
</progress_shape-->
</radia_sensor>
<acid_sensor x="27" y="208" width="78" height="67">
<hint_text delay="800">st_ui_acid_sensor</hint_text>
<icon x="6" y="8" width="17" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="48" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="49" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="38" y="15" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="26" height="31" stretch="1">
<texture>ui_char_resist_acid</texture>
</front>
</progress_shape-->
</acid_sensor>
<psi_sensor x="200" y="208" width="78" height="67">
<hint_text delay="800">st_ui_psi_sensor</hint_text>
<icon x="57" y="8" width="17" height="20" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<arrow x="23" y="14" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.4">
<texture a="255">ui_char_arrow</texture>
</arrow>
<arrow_shadow x="25" y="16" width="9" height="39" heading="1" clockwise="1" begin_angle="2.4" end_angle="-2.45">
<texture a="150">ui_char_arrow_shadow</texture>
</arrow_shadow>
<!--progress_shape x="14" y="15" width="31" height="31" sector_count="24" clockwise="1" blend="0" begin_angle="2.4" end_angle="-2.4">
<front x="0" y="0" width="26" height="31" stretch="1">
<texture>ui_char_resist_psi</texture>
</front>
</progress_shape-->
</psi_sensor>
</actor_state_info>
</w>
<w>
<main_frame x="10" y="300" width="320" height="170" delay="810"/>
<background_frame x="0" y="0" width="320" height="170">
<texture>ui_temp_frame</texture>
</background_frame>
<static_name x="21" y="18" width="280" height="20" stretch="1" complex_desc="1">
<text font="letterica18" r="238" g="155" b="23" complex_mode="1" align="l" vert_align="c"/>
</static_name>
<static_weight x="21" y="40" width="280" height="20">
<text align="l" font="letterica16" color="ui_gray"/>
</static_weight>
<static_cost x="230" y="40" width="70" height="16" stretch="1">
<text font="letterica18" color="ui_7" align="r"/>
</static_cost>
<descr_list x="13" y="63" width="288" height="131" always_show_scroll="0" right_ident="10" left_ident="20" fit_to_height="1">
<font font="letterica16" color="ui_6"/>
</descr_list>
<condition_params x="0" y="0" width="257" height="28">
<caption x="0" y="4" width="60" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="0" y="20" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="0" y="0" width="257" height="70">
<cap_accuracy x="0" y="8" width="121" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="142" y="8" width="121" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_handling</text>
</cap_handling>
<cap_damage x="0" y="39" width="121" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="142" y="39" width="121" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="0" y="24" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_accuracy>
<progress_handling x="142" y="24" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<progress_damage x="0" y="55" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_rpm x="142" y="55" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_rpm>
</wpn_params>
#include "ui\af_params.xml"
<upgrade_info>
<main_frame x="0" y="0" width="320" height="200"/>
<background_frame x="0" y="0" width="300" height="200">
<texture a="100" r="255" g="255" b="255">ui_temp_frame</texture>
</background_frame>
<info_name x="20" y="20" width="280" height="20">
<text font="letterica18" r="238" g="155" b="23" complex_mode="0" align="l" vert_align="t"/>
</info_name>
<info_desc x="20" y="45" width="280" height="20" complex_mode="1">
<text font="letterica18" r="238" g="155" b="122" align="l" vert_align="t"/>
</info_desc>
<info_prerequisites x="20" y="65" width="280" height="20" complex_mode="1">
<text font="letterica18" color="ui_2" align="l" vert_align="t"/>
</info_prerequisites>
<properties x="20" y="20" width="280" height="20">
<icon x="0" y="0" width="20" height="20" />
<text x="25" y="3" width="255" height="18" />
</properties>
</upgrade_info>
<cell_item_text x="1" y="1" width="29" height="16">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="29" height="16" font="letterica16" color="ui_2" align="c" vert_align="c"/>
</cell_item_text>
<cell_item_mark x="1" y="1" width="15" height="15">
<texture a="130">ui_icons_newPDA_perssign_h</texture>
</cell_item_mark>
<cell_item_upgrade x="1" y="1" width="16" height="16">
<texture a="180">ui_upgrade_arrow2</texture>
</cell_item_upgrade>
<!-- ============================ outfit_info ==================================== -->
<outfit_info x="5" y="5" width="280" height="180">
<caption x="0" y="0" width="280" height="20">
<text font="letterica18" r="238" g="155" b="23" align="c" vert_align="c">ui_st_outfit_protect</text>
</caption>
<burn_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_burn_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</burn_immunity>
<strike_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_strike_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</strike_immunity>
<shock_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_shock_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</shock_immunity>
<wound_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_wound_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</wound_immunity>
<radiation_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_radiation_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</telepatic_immunity>
<chemical_burn_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</chemical_burn_immunity>
<explosion_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_explosion_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</explosion_immunity>
<fire_wound_immunity x="0" y="0" width="18" height="18">
<texture>ui_inv_icon_fire_wound_immunity</texture>
<text font="letterica16" x="22" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="130" y="4" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="225" y="0" width="40" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</fire_wound_immunity>
</outfit_info>
</w>
<w>
<main_frame x="8" y="300" width="267" height="170" delay="810"/>
<background_frame x="0" y="0" width="267" height="170">
<texture>ui_temp_frame</texture>
</background_frame>
<static_name x="18" y="18" width="233" height="20" stretch="1" complex_desc="1">
<text font="letterica18" r="238" g="155" b="23" complex_mode="1" align="l" vert_align="c"/>
</static_name>
<static_weight x="18" y="40" width="233" height="20">
<text align="l" font="letterica16" color="ui_gray"/>
</static_weight>
<static_cost x="192" y="40" width="58" height="16" stretch="1">
<text font="letterica18" color="ui_7" align="r"/>
</static_cost>
<descr_list x="11" y="63" width="240" height="131" always_show_scroll="0" right_ident="10" left_ident="10" fit_to_height="1">
<font font="letterica16" color="ui_6"/>
</descr_list>
<condition_params x="0" y="0" width="214" height="28">
<caption x="0" y="4" width="50" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="0" y="20" width="101" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="0" y="0" width="214" height="70">
<cap_accuracy x="0" y="8" width="101" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="118" y="8" width="101" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_handling</text>
</cap_handling>
<cap_damage x="0" y="39" width="101" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="118" y="39" width="101" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="0" y="24" width="101" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_accuracy>
<progress_handling x="118" y="24" width="101" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<progress_damage x="0" y="55" width="101" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_rpm x="118" y="55" width="101" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_rpm>
</wpn_params>
#include "ui\af_params.xml"
<upgrade_info>
<main_frame x="0" y="0" width="267" height="200"/>
<background_frame x="0" y="0" width="250" height="200">
<texture a="100" r="255" g="255" b="255">ui_temp_frame</texture>
</background_frame>
<info_name x="17" y="20" width="233" height="20">
<text font="letterica18" r="238" g="155" b="23" complex_mode="0" align="l" vert_align="t"/>
</info_name>
<info_desc x="17" y="45" width="233" height="20" complex_mode="1">
<text font="letterica18" r="238" g="155" b="122" align="l" vert_align="t"/>
</info_desc>
<info_prerequisites x="17" y="65" width="233" height="20" complex_mode="1">
<text font="letterica18" color="ui_2" align="l" vert_align="t"/>
</info_prerequisites>
<properties x="17" y="20" width="233" height="20">
<icon x="0" y="0" width="20" height="20" />
<text x="25" y="3" width="255" height="18" />
</properties>
</upgrade_info>
<cell_item_text x="1" y="1" width="24" height="16" stretch="1">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="24" height="16" font="letterica16" color="ui_2" align="c" vert_align="c"/>
</cell_item_text>
<cell_item_mark x="1" y="1" width="13" height="15" stretch="1">
<texture a="130">ui_icons_newPDA_perssign_h</texture>
</cell_item_mark>
<cell_item_upgrade x="1" y="1" width="14" height="16" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</cell_item_upgrade>
<!-- ============================ outfit_info ==================================== -->
<outfit_info x="4" y="5" width="233" height="180">
<caption x="0" y="0" width="233" height="20">
<text font="letterica18" r="238" g="155" b="23" align="c" vert_align="c">ui_st_outfit_protect</text>
</caption>
<burn_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_burn_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</burn_immunity>
<strike_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_strike_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</strike_immunity>
<shock_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_shock_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</shock_immunity>
<wound_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_wound_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</wound_immunity>
<radiation_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</telepatic_immunity>
<chemical_burn_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</chemical_burn_immunity>
<explosion_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_explosion_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</explosion_immunity>
<fire_wound_immunity x="0" y="0" width="15" height="18" stretch="1">
<texture>ui_inv_icon_fire_wound_immunity</texture>
<text font="letterica16" x="18" y="0" color="ui_3" align="l" vert_align="c"/>
<progress_immunity x="108" y="4" width="83" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="188" y="0" width="33" height="18" magnitude="100">
<text font="letterica16" color="ui_6" align="r" vert_align="c"/>
</static_value>
</fire_wound_immunity>
</outfit_info>
</w>
<?xml version='1.0' encoding="UTF-8"?>
<window>
<list x="20" y="87" width="420" height="370" item_height = "18">
<font font="letterica18" r="255" g="255" b="255"></font>
</list>
<article_header_static x="22" y="48" width="430" height="22">
<text font="letterica25" r="225" g="225" b="250">st_pda_player_statistic</text>
</article_header_static>
<mask_frame_window x="0" y="0" width="1" height="1">
<texture>ui_pda_frame2</texture>
</mask_frame_window>
<main_wnd x="110" y="90" width="761" height="455"/>
<character_info x="26" y="58" width="236" height="120"/>
<master_list x="15" y="200" width="280" height="262" always_show_scroll="0" can_select="1" scroll_profile="pda"/>
<detail_list x="20" y="80" width="423" height="380" always_show_scroll="0" scroll_profile="pda"/>
<info_frame_window x="313" y="0" width="448" height="475" a="80">
<texture>ui_pda_frame_sub</texture>
</info_frame_window>
<info_frame_line x="8" y="17" width="434" height="21">
<title x="10" y="1" width="435" height="18">
<text font="letterica16">st_pda_detail_info</text>
</title>
<texture>ui_string_03</texture>
</info_frame_line>
<chicon_frame_window x="0" y="0" width="298" height="475" a="80">
<texture>ui_pda_frame_sub</texture>
</chicon_frame_window>
<chicon_frame_line x="8" y="16" width="284" height="27">
<title x="15" y="1" width="250" height="27">
<text font="letterica25" r="225" g="225" b="250"/>
</title>
<texture>ui_string_02</texture>
</chicon_frame_line>
<a_static x="250" y="-3" width="32" height="32" frames="16" duration="1000" columns="8" frame_width="32" frame_height="32" cyclic="1" autoplay="1">
<texture>ui\ui_pda_anims_03</texture>
</a_static>
<right_auto_static x="8" y="52" width="4" height="420">
<texture>ui\ui_pda_vertical_line_r_l</texture>
</right_auto_static>
<right_auto_static x="269" y="52" width="4" height="420">
<texture>ui\ui_pda_vertical_line_r_r</texture>
</right_auto_static>
<right_auto_static x="8" y="48" width="262" height="2" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</right_auto_static>
<right_auto_static x="14" y="189" width="249" height="2" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</right_auto_static>
<left_auto_static x="8" y="41" width="4" height="430">
<texture>ui\ui_pda_vertical_line_l_l</texture>
</left_auto_static>
<left_auto_static x="416" y="82" width="4" height="388">
<texture>ui\ui_pda_vertical_line_l_r</texture>
</left_auto_static>
<left_auto_static x="14" y="78" width="405" height="2" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</left_auto_static>
<actor_stats_wnd>
<master_part_foo x="0" y="0" width="250" height="55">
<text_1 x="0" y="20" width="200" height="20">
<text align="l" x="0" y="0" font="letterica25" r="230" g="230" b="200" a="230">st_pda_statistic_score</text>
</text_1>
<text_2 x="0" y="0" width="0" height="0"/>
</master_part_foo>
<master_part_stalkerkills x="0" y="0" width="250" height="25">
<text_1 x="0" y="0" width="200" height="20" highlight_text="1" hA="255" hR="255" hB="255" hG="255">
<text align="l" x="0" y="0" font="letterica18" r="170" g="170" b="170" a="160">st_pda_stalker_kills</text>
</text_1>
<text_2 x="210" y="0" width="25" height="20">
<text align="r" x="0" y="0" font="letterica18" a="200"/>
</text_2>
<auto>
<auto_static x="0" y="20" width="250" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</auto>
</master_part_stalkerkills>
<master_part_monsterkills x="0" y="0" width="250" height="25">
<text_1 x="0" y="0" width="200" height="20" highlight_text="1" hA="255" hR="255" hB="255" hG="255">
<text align="l" x="0" y="0" font="letterica18" r="170" g="170" b="170" a="160">st_pda_monster_kills</text>
</text_1>
<text_2 x="210" y="0" width="25" height="20">
<text align="r" x="0" y="0" font="letterica18" a="200"/>
</text_2>
<auto>
<auto_static x="0" y="20" width="250" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</auto>
</master_part_monsterkills>
<master_part_quests x="0" y="0" width="250" height="25">
<text_1 x="0" y="0" width="200" height="20" highlight_text="1" hA="255" hR="255" hB="255" hG="255">
<text align="l" x="0" y="0" font="letterica18" r="170" g="170" b="170" a="160">st_pda_quest_complete</text>
</text_1>
<text_2 x="210" y="0" width="25" height="20">
<text align="r" x="0" y="0" font="letterica18" a="200"/>
</text_2>
<auto>
<auto_static x="0" y="20" width="250" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</auto>
</master_part_quests>
<master_part_total x="0" y="0" width="250" height="45">
<text_1 x="0" y="20" width="200" height="20">
<text align="l" x="0" y="0" font="letterica18" r="180" g="180" b="180" a="230">st_pda_total</text>
</text_1>
<text_2 x="210" y="20" width="25" height="20">
<text align="r" x="0" y="0" font="letterica18" a="200"/>
</text_2>
</master_part_total>
<detail_part_def x="0" y="0" width="390" height="25">
<text_0 x="0" y="0" width="20" height="20">
<text align="l" x="0" y="0" font="letterica18" a="200"/>
</text_0>
<text_1 x="30" y="0" width="270" height="20" complex_mode="1">
<text align="l" x="0" y="0" font="letterica18" a="200"/>
</text_1>
<text_2 x="290" y="0" width="30" height="20">
<text align="r" x="0" y="0" font="letterica16" a="200"/>
</text_2>
<text_3 x="330" y="0" width="60" height="20">
<text align="r" x="0" y="0" font="letterica18" a="200"/>
</text_3>
<auto>
<auto_static x="0" y="0" width="390" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</auto>
</detail_part_def>
</actor_stats_wnd>
</window>
<af_params x="0" y="0" width="260" height="20">
<health_restore_speed x="0" y="0" width="257" height="20">
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_health_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</health_restore_speed>
<radiation_restore_speed x="0" y="0" width="257" height="20">
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_radiation_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<texture_minus>ui_inv_icon_radiation_restore_speed</texture_minus>
<value x="140" y="0" width="30" height="20" magnitude="1000" sign_inverse="1">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_restore_speed>
<satiety_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_satiety_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</satiety_restore_speed>
<power_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_power_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</power_restore_speed>
<bleeding_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_bleeding_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</bleeding_restore_speed>
<burn_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_burn_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</burn_immunity>
<shock_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_shock_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</shock_immunity>
<radiation_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_radiation_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</telepatic_immunity>
<chemical_burn_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</chemical_burn_immunity>
<additional_weight x="0" y="0" width="257" height="20" >
<caption x="0" y="0" width="257" height="20" complex_mode="0">
<texture>ui_inv_icon_additional_weight</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="140" y="0" width="30" height="20" magnitude="1" unit_str="st_kg">
<text font="letterica16" vert_align="c"/>
</value>
</additional_weight>
</af_params>
<af_params x="0" y="0" width="217" height="20">
<health_restore_speed x="0" y="0" width="214" height="20">
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_health_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</health_restore_speed>
<radiation_restore_speed x="0" y="0" width="214" height="20">
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<texture_minus>ui_inv_icon_radiation_restore_speed</texture_minus>
<value x="117" y="0" width="30" height="20" magnitude="1000" sign_inverse="1">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_restore_speed>
<satiety_restore_speed x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_satiety_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</satiety_restore_speed>
<power_restore_speed x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_power_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</power_restore_speed>
<bleeding_restore_speed x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_bleeding_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</bleeding_restore_speed>
<burn_immunity x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_burn_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</burn_immunity>
<shock_immunity x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_shock_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</shock_immunity>
<radiation_immunity x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</telepatic_immunity>
<chemical_burn_immunity x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="100">
<text font="letterica16" vert_align="c"/>
</value>
</chemical_burn_immunity>
<additional_weight x="0" y="0" width="214" height="20" >
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_inv_icon_additional_weight</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="117" y="0" width="30" height="20" magnitude="1" unit_str="st_kg">
<text font="letterica16" vert_align="c"/>
</value>
</additional_weight>
</af_params>
<w>
<main_frame x="0" y="573" width="850" height="155" />
<auto>
<auto_static x="365" y="12" width="50" height="18">
<text font="letterica18" r="128" g="128" b="128">st_weight</text>
</auto_static>
<!--auto_static x="510" y="12" width="65" height="20">
<text font="letterica18" r="128" g="128" b="128">st_condition</text>
</auto_static-->
</auto>
<static_name x="30" y="12" width="320" height="30">
<text font="graffiti22" r="238" g="155" b="23" complex_mode="1" align="l" vert_align="c" />
</static_name>
<static_cost x="725" y="8" width="120" height="30">
<text align="c" vert_align="c" font="graffiti22" color="ui_5"/>
</static_cost>
<static_weight x="420" y="13" width="80" height="18">
<text align="l" x="0" y="0" font="letterica18" r="240" g="217" b="182"/>
</static_weight>
<image_static x="160" y="100" width="200" height="130" alignment="c"/>
<descr_list x="360" y="40" width="482" height="110" always_show_scroll="0" left_ident="16">
<font font="letterica16" r="240" g="217" b="182"/>
</descr_list>
<condition_params x="0" y="0" width="120" height="28">
<caption x="15" y="4" width="60" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="15" y="20" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="10" y="0" width="220" height="70">
<cap_accuracy x="15" y="8" width="120" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="200" y="8" width="120" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_handling</text>
</cap_handling>
<cap_damage x="15" y="39" width="120" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="200" y="39" width="120" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="15" y="24" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_accuracy>
<progress_handling x="200" y="24" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_handling>
<progress_damage x="15" y="55" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_damage>
<progress_rpm x="200" y="55" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_rpm>
</wpn_params>
#include "ui\af_params.xml"
</w>
<w>
<main_frame x="170" y="573" width="700" height="155" />
<auto>
<auto_static x="304" y="12" width="42" height="18">
<text font="letterica18" r="128" g="128" b="128">st_weight</text>
</auto_static>
<!--auto_static x="425" y="12" width="54" height="20">
<text font="letterica18" r="128" g="128" b="128">st_condition</text>
</auto_static-->
</auto>
<static_name x="25" y="12" width="266" height="30">
<text font="graffiti22" r="238" g="155" b="23" complex_mode="1" align="l" vert_align="c" />
</static_name>
<static_cost x="604" y="8" width="100" height="30">
<text align="c" vert_align="c" font="graffiti22" color="ui_5"/>
</static_cost>
<static_weight x="350" y="13" width="67" height="18">
<text align="l" x="0" y="0" font="letterica18" r="240" g="217" b="182"/>
</static_weight>
<image_static x="133" y="100" width="167" height="130" alignment="c"/>
<descr_list x="300" y="40" width="402" height="110" always_show_scroll="0" left_ident="16">
<font font="letterica16" r="240" g="217" b="182"/>
</descr_list>
<condition_params x="0" y="0" width="100" height="28">
<caption x="13" y="4" width="50" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="13" y="20" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="8" y="0" width="183" height="70">
<cap_accuracy x="13" y="8" width="100" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="167" y="8" width="100" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_handling</text>
</cap_handling>
<cap_damage x="13" y="39" width="100" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="167" y="39" width="100" height="8">
<text font="letterica16" r="124" g="119" b="115">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="13" y="24" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_accuracy>
<progress_handling x="167" y="24" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_handling>
<progress_damage x="13" y="55" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_damage>
<progress_rpm x="167" y="55" width="100" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
</progress_rpm>
</wpn_params>
#include "ui\af_params.xml"
</w>
<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- PREFIX -->
<prefix_static x="20" y="385" width="50" height="30">
<text font="letterica18" r="225" g="225" b="250"></text>
</prefix_static>
<!-- EDIT BOX -->
<edit_box x="70" y="385" width="620" height="30">
<text font="letterica18" r="225" g="225" b="250"></text>
</edit_box>
<!-- CHAT LOG -->
<chat_log_list x="20" y="220" width="324" height="160" item_height = "16" fade="1000">
<font font="letterica16" r="255" g="255" b="255"/>
</chat_log_list>
<!-- GAME LOG -->
<game_log_list x="20" y="410" width="344" height="270" item_height = "30" fade="1000">
<font font="medium" r="255" g="255" b="255"/>
</game_log_list>
</window>
<colors>
<!-- For applying specified color insert "%cColorName" into the text -->
<color name="red" r="255" g="0" b="0"/>
<color name="green" r="0" g="255" b="0"/>
<color name="blue" r="0" g="0" b="255"/>
<color name="white" r="255" g="255" b="255"/>
<color name="black" r="0" g="0" b="0"/>
<color name="gray" r="128" g="128" b="128"/>
<color name="yellow" r="255" g="255" b="0"/>
<color name="ui_red" r="255" g="0" b="0"/>
<color name="ui_green" r="0" g="255" b="0"/>
<color name="ui_blue" r="0" g="0" b="255"/>
<color name="ui_white" r="255" g="255" b="255"/>
<color name="ui_black" r="0" g="0" b="0"/>
<color name="ui_gray" r="128" g="128" b="128"/>
<color name="ui_yellow" r="255" g="255" b="0"/>
<color name="ui_lime" r="135" g="183" b="116"/>
<color name="ui_1" r="255" g="255" b="255"/>
<color name="ui_2" r="255" g="232" b="208"/>
<color name="ui_3" r="128" g="128" b="128"/>
<color name="ui_4" r="189" g="189" b="224"/>
<color name="ui_5" r="135" g="123" b="116"/>
<color name="ui_6" r="240" g="217" b="182"/>
<color name="ui_7" r="238" g="155" b="23"/>
<color name="ui_8" r="216" g="186" b="140"/>
<color name="ui_9" r="150" g="150" b="180"/>
<color name="ui_10" r="225" g="225" b="250"/>
<color name="ui_mm_font" r="41" g="27" b="16"/>
<color name="pda_green" r="25" g="123" b="48"/>
<color name="pda_yellow" r="248" g="148" b="29"/>
<color name="pda_red" r="238" g="28" b="36"/>
<color name="pda_blue" r="11" g="178" b="248"/>
<!-- Use "%cDEFAULT" color when need to switch to default color of UI element -->
</colors>
<part_1_pda>
<!-- <global_wnd x="0" y="0" width="1024" height="768">
<auto_static x="200" y="100" width="150" height="50">
<text font="graffiti50" color="ui_yellow">pda_start_tutorial</text>
</auto_static>
</global_wnd>-->
<global_wnd/>
<item>
<!--Смотри. Вот твой главный проводник - раздел «Задачи».-->
<length_sec>5</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_00</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="571" y="78"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="5" x="546" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Здесь отображается твое основное задание...-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_01</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="962" y="115"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="250" y="115" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--А также выбранное дополнительное задание.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_02</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="962" y="157"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="250" y="155" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Дополнительных заданий может быть несколько, ты можешь прокручивать их с помощью этих кнопок.-->
<length_sec>7</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_03</sound>
<!-- <pda_section>pda_tasks</pda_section> -->
<pda_section>pda_show_second_task_wnd</pda_section>
<cursor_pos x="75" y="157"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="7" x="373" y="252" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="7" x="373" y="652" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Большинство заданий также будут отображены на карте. За исключением редких случаев, когда цель задания невозможно локализовать.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_04</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="9" x="589" y="470" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Нам нужна будет твоя помощь не только в уничтожении врага, но и в захвате ключевых позиций.-->
<!--В таких ситуациях наши бойцы оценят, если ты их прикроешь, пока они занимают точку.-->
<!--Кстати, не игнорируй призывы о помощи - от этого может зависеть жизнь ребят.-->
<length_sec>19</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_05</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
<item>
<!--При наведении на отметку на карте, ты можешь получить дополнительную информацию о ней. -->
<length_sec>5</length_sec>
<cursor_pos x="589" y="470"/>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_06</sound>
<pda_section>pda_tasks</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="5" x="730" y="385" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Кроме заданий также на твоей карте будут отображены координаты дружественных отрядов, а также координаты замеченных противников.-->
<length_sec>9</length_sec>
<cursor_pos/>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_07</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="9" x="833" y="355" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="9" x="538" y="470" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Лады. Как ты понимаешь, наша основная задача - контроль над Болотами, а значит - война с агрессором.-->
<length_sec>8</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_08</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
<item>
<!--В этом разделе ты в любой момент найдешь полную тактическую информацию о ходе военных действий.-->
<length_sec>6</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_09</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos x="644" y="79"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="6" x="616" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Слева отображается информация о твоей текущей группировке. В данный момент это "Чистое Небо", то есть мы.-->
<length_sec>8</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_10</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="8" x="170" y="185" width="200" height="200" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Справа информация об основном противнике.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_11</sound>
<pda_section>pda_fraction_war</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="850" y="185" width="200" height="200" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Вот это - примерный уровень нашей военной мощи.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_12</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="380" y="330" width="100" height="100" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Тут показано количество наших бойцов.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_13</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="260" y="490" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--А здесь - уровень нашего материального обеспечения.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_14</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="260" y="570" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<!--<item>В самом же низу находятся символы, демонстрирующие особенности нашего военного снаряжения.
<length_sec>6</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_15</sound>
<pda_section>pda_fraction_war</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="6" x="280" y="635" width="120" height="120" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>-->
<item>
<!--Аналогичные индикаторы отображаются и для нашего врага.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_16</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="625" y="330" width="100" height="100" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="750" y="490" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="750" y="570" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<!-- <auto_static start_time="0" length_sec="4" x="740" y="635" width="120" height="120" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static> -->
</main_wnd>
</item>
<item>
<!--Наконец, в этом поле ты сможешь увидеть текущую стратегическую цель, а также тактические задачи, которые нужно выплонить для достижения стратегической цели.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_17</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="520" y="114" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="4" length_sec="9" x="418" y="165" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Внизу же будут показаны выполненные стратегические задачи.-->
<length_sec>5</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_18</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="5" x="429" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="5" x="516" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="5" x="600" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--На последней закладке ты сможешь узнать о своих текущих отношениях со всеми группировками, а также военную мощь каждой группировки.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_19</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos x="734" y="79"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="9" x="767" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Кроме этого здесь же указана твоя статистика.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_20</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="169" y="264" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="655" y="202" width="250" height="250" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<!-- <auto_static start_time="0" length_sec="4" x="794" y="202" width="250" height="250" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static> -->
</main_wnd>
</item>
<item>
<!--Вот собственно и все…-->
<length_sec>2</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_21</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos x="898" y="11"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
</part_1_pda>
<part_1_pda>
<global_wnd/>
<item>
<!--Смотри. Вот твой главный проводник - раздел «Задачи».-->
<length_sec>5</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_00</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="530" y="78"/>
<grab_input>0</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="5" x="510" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Здесь отображается твое основное задание...-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_01</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="887" y="115"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="293" y="110" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--А также выбранное дополнительное задание.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_02</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos x="887" y="157"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="293" y="150" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Дополнительных заданий может быть несколько, ты можешь прокручивать их с помощью этих кнопок.-->
<length_sec>7</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_03</sound>
<!-- <pda_section>pda_tasks</pda_section> -->
<pda_section>pda_show_second_task_wnd</pda_section>
<cursor_pos x="147" y="157"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="7" x="396" y="252" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="7" x="396" y="652" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Большинство заданий также будут отображены на карте. За исключением редких случаев, когда цель задания невозможно локализовать.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_04</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="9" x="584" y="468" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Нам нужна будет твоя помощь не только в уничтожении врага, но и в захвате ключевых позиций.-->
<!--В таких ситуациях наши бойцы оценят, если ты их прикроешь, пока они занимают точку.-->
<!--Кстати, не игнорируй призывы о помощи - от этого может зависеть жизнь ребят.-->
<length_sec>19</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_05</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
<item>
<!--При наведении на отметку на карте, ты можешь получить дополнительную информацию о ней. -->
<length_sec>5</length_sec>
<cursor_pos x="584" y="468"/>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_06</sound>
<pda_section>pda_tasks</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="5" x="693" y="385" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Кроме заданий также на твоей карте будут отображены координаты дружественных отрядов, а также координаты замеченных противников.-->
<length_sec>9</length_sec>
<cursor_pos/>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_07</sound>
<pda_section>pda_tasks</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="9" x="829" y="355" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="9" x="533" y="470" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Лады. Как ты понимаешь, наша основная задача - контроль над Болотами, а значит - война с агрессором.-->
<length_sec>8</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_08</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
<item>
<!--В этом разделе ты в любой момент найдешь полную тактическую информацию о ходе военных действий.-->
<length_sec>6</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_09</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos x="621" y="79"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="6" x="598" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<!--- x1 = 85+x0/1.2 -->
<item>
<!--Слева отображается информация о твоей текущей группировке. В данный момент это "Чистое Небо", то есть мы.-->
<length_sec>8</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_10</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="8" x="247" y="185" width="200" height="200" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Справа информация об основном противнике.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_11</sound>
<pda_section>pda_fraction_war</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="793" y="185" width="200" height="200" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Вот это - примерный уровень нашей военной мощи.-->
<length_sec>3</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_12</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="3" x="402" y="330" width="100" height="100" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Тут показано количество наших бойцов.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_13</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="302" y="490" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--А здесь - уровень нашего материального обеспечения.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_14</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="257" y="570" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<!--<item>В самом же низу находятся символы, демонстрирующие особенности нашего военного снаряжения.
<length_sec>6</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_15</sound>
<pda_section>pda_fraction_war</pda_section>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="6" x="280" y="635" width="120" height="120" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>-->
<item>
<!--Аналогичные индикаторы отображаются и для нашего врага.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_16</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="606" y="330" width="100" height="100" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="710" y="490" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="710" y="570" width="80" height="80" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<!-- <auto_static start_time="0" length_sec="4" x="740" y="635" width="120" height="120" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static> -->
</main_wnd>
</item>
<item>
<!--Наконец, в этом поле ты сможешь увидеть текущую стратегическую цель, а также тактические задачи, которые нужно выплонить для достижения стратегической цели.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_17</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="518" y="114" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="4" length_sec="9" x="433" y="165" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Внизу же будут показаны выполненные стратегические задачи.-->
<length_sec>5</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_18</sound>
<pda_section>pda_fraction_war</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="5" x="441" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="5" x="513" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="5" x="583" y="387" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--На последней закладке ты сможешь узнать о своих текущих отношениях со всеми группировками, а также военную мощь каждой группировки.-->
<length_sec>9</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_19</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos x="697" y="79"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="1" length_sec="9" x="704" y="70" width="50" height="50" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
</main_wnd>
</item>
<item>
<!--Кроме этого здесь же указана твоя статистика.-->
<length_sec>4</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_20</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd>
<auto_static start_time="0" length_sec="4" x="226" y="264" width="60" height="60" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<auto_static start_time="0" length_sec="4" x="631" y="202" width="250" height="250" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static>
<!-- <auto_static start_time="0" length_sec="4" x="794" y="202" width="250" height="250" stretch="1" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="0" la_texture="1" xform_anim="tutor_rad_sign_xform" xform_anim_cyclic="1" alignment="c">
<texture>ui_highlight</texture>
</auto_static> -->
</main_wnd>
</item>
<item>
<!--Вот собственно и все…-->
<length_sec>2</length_sec>
<sound>characters_voice\scenario\marsh\mar_csky_tactic_pda_tutorial_21</sound>
<pda_section>pda_ranking</pda_section>
<cursor_pos x="833" y="11"/>
<grab_input>1</grab_input>
<pause_state>off</pause_state>
<main_wnd/>
</item>
</part_1_pda>
Это отличие свёрнуто
<?xml version='1.0' encoding="UTF-8"?>
<w>
<progress x="467" y="338" width="91" height="92" sector_count="30" clockwise="0">
<front x="0" y="0" width="91" height="92">
<texture>ui_hud_grenadetarget_e</texture>
</front>
<back_ x="0" y="0" width="91" height="92">
<texture>ui_hud_grenadetarget_d</texture>
</back_>
</progress>
</w>
<?xml version="1.0" encoding="utf-8"?>
<window>
<heli_health x="37" y="6" width="256" height="10" horz="1" min="0" max="100">
<progress>
<texture>ui_sega_healph_progress</texture>
</progress>
</heli_health>
</window>
\ Нет новой строки в конце файла
<window>
<button_hint x="0" y="0" width="200" height="30">
<frame_line x="0" y="0" width="200" height="30">
<texture>ui_icons_PDA_string_tooltips</texture>
</frame_line>
<description x="10" y="2" width="192" height="20" complex_mode="0" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="l" x="0" y="0" font="letterica18"/>
</description>
</button_hint>
</window>
<?xml version='1.0' encoding="UTF-8"?>
<_window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<!-- PDA Message List-->
<list x="15" y="325" width="525" height="420" item_height="15" fade="3000"></list>
</window>
\ Нет новой строки в конце файла
<?xml version='1.0' encoding="UTF-8"?>
<_window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<!-- PDA Message List-->
<list x="15" y="465" width="525" height="220" item_height = "70"></list>
</window>
\ Нет новой строки в конце файла
<?xml version='1.0' encoding="UTF-8"?>
<w>
<properties_box>
<texture>ui_cb_listbox</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="218" g="217" b="213"/>
<font r="131" g="131" b="131" font="letterica16"/>
</list>
</properties_box>
<main x="0" y="0" width="1024" height="768"/>
<belt_slots x="0" y="80" width="1024" height="172">
<texture>ui_slots_belt</texture>
</belt_slots>
<back x="10" y="243" width="1005" height="483">
<texture>ui_inventory_main</texture>
</back>
<bottom_static x="0" y="736" width="1024" height="32" >
<texture>ui\ui_bottom_background</texture>
</bottom_static>
<dragdrop_bag x="22" y="33" width="310" height="442"
cell_width = "41" cell_height="41" rows_num="10" cols_num="7"
unlimited="1" group_similar="1"/>
<dragdrop_belt x="645" y="136" width="410" height="60"
cell_width = "60" cell_height="60" rows_num="1" cols_num="5"/>
<dragdrop_outfit x="858" y="290" width="104" height="260"
cell_width = "57" cell_height="57" rows_num="4" cols_num="4"
custom_placement="0"/>
<dragdrop_pistol x="38" y="118" width="156" height="104"
cell_width = "52" cell_height="52" rows_num="2" cols_num="3"
custom_placement="0"/>
<dragdrop_automatic x="237" y="118" width="312" height="104"
cell_width = "52" cell_height="52" rows_num="2" cols_num="6"
custom_placement="0"/>
<bag_static x="15" y="240" width="350" height="480" complex_mode="1">
<text x="30" y="8" font="graffiti22" r="231" g="153" b="22">ui_inv_bag</text>
</bag_static>
<money_static x="744" y="530" width="108" height="33" stretch="1">
<text font="graffiti22" r="238" g="153" b="26" align="c" vert_align="c"></text>
</money_static>
<descr_static x="370" y="253" width="335" height="475">
<text x="25" y="0" font="graffiti22" r="238" g="155" b="23">ui_inv_description</text>
</descr_static>
<character_frame_window x="730" y="260" width="268" height="460">
<title x="80" y="-8" width="240" height="60">
<text font="graffiti22" r="231" g="153" b="22">ui_inv_personal</text>
</title>
</character_frame_window>
<outfit_info x="740" y="550" width="260" height="180">
<auto_static x="140" y="0">
<text font="graffiti22" color="ui_7" complex_mode="0">ui_st_params</text>
</auto_static>
<scroll_view x="10" y="33" width="240" height="147" always_show_scroll="0"/>
<static_burn_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_burn_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_burn_immunity>
<static_strike_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_strike_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_strike_immunity>
<static_shock_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_shock_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_shock_immunity>
<static_wound_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_wound_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_wound_immunity>
<static_radiation_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_radiation_immunity>
<static_telepatic_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_telepatic_immunity>
<static_chemical_burn_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_chemical_burn_immunity>
<static_explosion_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_explosion_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_explosion_immunity>
<static_fire_wound_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_fire_wound_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_fire_wound_immunity>
</outfit_info>
<static_personal x=1 y=285 width=100 height=260/>
<rank x="736" y="272" width="75" height="65">
<texture>ui_inventory_rank</texture>
<pic x="14" y="17" width="46" height="47" />
</rank>
<progress_background x="739" y="340" width="59" height="215">
<texture>ui_scale_three</texture>
</progress_background>
<progress_back_rank x="784" y="340" width="38" height="215">
<texture>ui_scale_one</texture>
</progress_back_rank>
<progress_bar_health x="8" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_red_1</texture>
</progress>
</progress_bar_health>
<progress_bar_psy x="26" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_blue_1</texture>
</progress>
</progress_bar_psy>
<progress_bar_radiation x="45" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_yellow_1</texture>
</progress>
</progress_bar_radiation>
<progress_bar_rank x="20" y="22" width="10" height="141" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_green</texture>
</progress>
</progress_bar_rank>
<time_static x="15" y="730" width="200" height="30">
<texture x=0 y=0 width=190 height=36>ui\ui_dg_time</texture>
<text x="20" y="8" font="letterica16" r="240" g="217" b="182" a="255">ui_inv_time</text>
</time_static>
<time_static_str x="115" y="7" width="107" height="30">
<text font="letterica16" r="240" g="217" b="182" a="255"/>
</time_static_str>
<exit_button x="870" y="725" width="157" height="48">
<texture>ui_button_main02</texture>
<text font="graffiti22" r="238" g="153" b="26">ui_inv_exit</text>
<text_color>
<e r="240" g="217" b="182"/>
<t r="0" g="0" b="0"/>
<d r="135" g="123" b="116"/>
<h r="0" g="0" b="0"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
</w>
\ Нет новой строки в конце файла
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