1. 16.06.2020 4 коммита
  2. 14.06.2020 1 коммит
  3. 13.06.2020 3 коммита
  4. 12.06.2020 1 коммит
  5. 11.06.2020 5 коммитов
  6. 10.06.2020 6 коммитов
  7. 09.06.2020 2 коммита
    • Ilya V. Portnov's avatar
      Curve frame zero curvature (#3336)
      · f1401299
      Ilya V. Portnov создал
      * Curve frame: zero curvature handling.
      
      refs #3307.
      
      * Update documentation.
      f1401299
    • Punya Aachman's avatar
      Added "Receive From Socar" generator (ext) node (#3281)
      · aa70c65e
      Punya Aachman создал
      * Added "Receive From Socar" generator (ext) node
      
      * Added icon for "Receive From Sorcar" node
      
      * Used ast.literal_eval in "Receive From Sorcar"node
      
      * Added rst docs for "Receive From Sorcar" node
      
      * Updated generators_extended_index.rst
      
      * Improve "Receive From Sorcar" node
      
      * Minor code fix
      
      * Updated "Receive From Sorcar" node: mask outputs
      
      * Added utility module to generate Sorcar logo
      
      * Fixed "Receive From Sorcar" node: set mask values
      
      * Updated "Receive From Sorcar" node docs (rst)
      
      * Review changes: comments, tooltips, syntax
      aa70c65e
  8. 08.06.2020 4 коммита
  9. 07.06.2020 12 коммитов
  10. 06.06.2020 2 коммита
    • Dealga McArdle's avatar
      Nodeview ui test (#3305)
      · f8ebd087
      Dealga McArdle создал
      
      
      * show it works
      
      * show what is needed
      
      * store location_theta anyway
      
      * add dynamic stuff to easing func
      
      * change default
      
      * offset from the shader! (#3315)
      
      * resolves color data
      
      * remove dead code
      
      * remove sv_update no need for it
      
      * Adjust waveform viewer (#3317)
      
      * yes
      
      * fixes broken part.. now to fix ExceptionBGL
      
      * update
      
      * resolve no_lexer
      
      * fixes bgl exception locaiton
      
      * adjust stuff
      
      * fixes waveform
      
      :wq
      
      * remove redundant sv_update
      
      :
      wq
      
      * show it works
      
      * adds different location of shader
      
      * replace in lite too
      
      * this breaks things a little
      
      * this breaks things a little 2
      
      * adjusts the texture viewer proper
      
      * hint at further abstraction
      
      * remove batch generator into utils
      
      * further sanitizing
      
      * viewer 2d ui love (#3320)
      
      * backround done
      
      * it works
      
      * cleanup
      
      Co-authored-by: default avatarVictor Doval <10011941+vicdoval@users.noreply.github.com>
      f8ebd087
    • nikitron's avatar
      Create subdivide_to_quads_by_fields.py
      · 55eb89c5
      nikitron создал
      55eb89c5