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  • Sverchok for Blender 2.8x Release Notes

Sverchok for Blender 2.8x Release Notes · Изменения

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Updated Sverchok for Blender 2.8x Release Notes (markdown) создал Янв 05, 2020 по автору Ilya V. Portnov's avatar Ilya V. Portnov
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Sverchok-for-Blender-2.8x-Release-Notes.md
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...@@ -26,8 +26,12 @@ We do not have enough man-power to actively support more than one version of Sve ...@@ -26,8 +26,12 @@ We do not have enough man-power to actively support more than one version of Sve
* Menu categories were rearranged (this work is still ongoing). * Menu categories were rearranged (this work is still ongoing).
* Blender's new UI does not support tabs in the left (T) panel anymore; so we have new UI for node toolbar, which can be optionally shown in the T or N panel; in T panel, there is also a search function. Refer to #2553 for more details. * Blender's new UI does not support tabs in the left (T) panel anymore; so we have new UI for node toolbar, which can be optionally shown in the T or N panel; in T panel, there is also a search function. Refer to #2553 for more details.
* There are now icons for (almost) all nodes for use in the toolbar or in the menu. * There are now icons for (almost) all nodes for use in the toolbar or in the menu.
* Categories are now supported for user-defined presets.
* Old menu shortcut (Ctrl+Space) was changed to Alt+Space to do not conflict with Blender's new standard shortcut. * Old menu shortcut (Ctrl+Space) was changed to Alt+Space to do not conflict with Blender's new standard shortcut.
* Current GitHub's requirements for gist creation are supported (one can not create anonymous gists programmatically anymore) — see [the wiki page](Set-up-GitHub-account-for-exporting-node-trees-from-Sverchok) for details. * Current GitHub's requirements for gist creation are supported (one can not create anonymous gists programmatically anymore) — see [the wiki page](Set-up-GitHub-account-for-exporting-node-trees-from-Sverchok) for details.
* "Object In" node now has "MaterialIdx" output - an index of assigned material for each face of the mesh; "BMesh Viewer" has "Material_idx" input to assign material index of each face.
* Several nodes (Adaptive Polygons, Remove Doubles, Bevel etc) now have "FaceData" input and output. It allows you to pass arbitrary per-face information, and it is processed correctly along with faces.
* Set of examples distributed with Sverchok was reconsidered; some of them were removed, some ported to work on 2.80 branch.
# New nodes # New nodes
...@@ -47,6 +51,19 @@ We do not have enough man-power to actively support more than one version of Sve ...@@ -47,6 +51,19 @@ We do not have enough man-power to actively support more than one version of Sve
* "Dissolve faces 2D" - #2623 * "Dissolve faces 2D" - #2623
* "Random points on mesh" - #2716 * "Random points on mesh" - #2716
* "Chess selection" - #2729 * "Chess selection" - #2729
* "Pentagon Tiler" - #2710
* "Inset Faces" (similar to "Inset Special" and "Extrude Separate Faces", but faster and with additional options)
* "Component Analyzer" - #2776
* "Assign Materials List" and "Set Material Index" nodes - #2462
* "Wave Painter" node - see #2783
* "Split Faces" and "Make faces planar" nodes — see #2754
* "Symmetrize" node — see #2741
* "Delaunay 2D CDT" node (available since Blender 2.81 only) — similar to "Delaunay 2D", but faster and has some additional options — see #2740
* "Random points on mesh" — see #2716
* "Waveform Output" node — see #2703
* "Oscillator" node — see #2652
* "Framework" node for carcass / frame / ferme constructions — see #2706
* New generic "Number Range" node now deprecates "Int Range" and "Float Range" nodes — see #2682
# Updated nodes # Updated nodes
...@@ -63,7 +80,14 @@ The following nodes have received a massive functional update: ...@@ -63,7 +80,14 @@ The following nodes have received a massive functional update:
* "Adaptive Polygons" is now Mk2. It received bug fixes and a lot of new features — see #2647 and #2663. * "Adaptive Polygons" is now Mk2. It received bug fixes and a lot of new features — see #2647 and #2663.
* "Extrude separate faces" node now has a possibility to provide face transformation by an arbitrary matrix — see #2659. * "Extrude separate faces" node now has a possibility to provide face transformation by an arbitrary matrix — see #2659.
* "Intersect edges" `sweeping line` algorithm of finding edges intersection in 2D mode was added - #2623 * "Intersect edges" `sweeping line` algorithm of finding edges intersection in 2D mode was added - #2623
* "Mesh Expression" node now can generate arbitrary per-face and per-vertex data (for example, vertex colors and face materials information).
* "Extrude edges" node is now Mk2 and allows you to extrude selected edges only.
* "Mirror" node is now Mk2 and has some new options — see #2741.
* New options were added to the "Bevel" node, which appeared in the recent Blender versions.
# Miscellaneous
* A new "Turtle API" module (`sverchok.utils.turtle`) was added, for script nodes to describe complex face selection patterns — see #2760.
# Missing nodes # Missing nodes
......
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