... | ... | @@ -26,8 +26,12 @@ We do not have enough man-power to actively support more than one version of Sve |
|
|
* Menu categories were rearranged (this work is still ongoing).
|
|
|
* Blender's new UI does not support tabs in the left (T) panel anymore; so we have new UI for node toolbar, which can be optionally shown in the T or N panel; in T panel, there is also a search function. Refer to #2553 for more details.
|
|
|
* There are now icons for (almost) all nodes for use in the toolbar or in the menu.
|
|
|
* Categories are now supported for user-defined presets.
|
|
|
* Old menu shortcut (Ctrl+Space) was changed to Alt+Space to do not conflict with Blender's new standard shortcut.
|
|
|
* Current GitHub's requirements for gist creation are supported (one can not create anonymous gists programmatically anymore) — see [the wiki page](Set-up-GitHub-account-for-exporting-node-trees-from-Sverchok) for details.
|
|
|
* "Object In" node now has "MaterialIdx" output - an index of assigned material for each face of the mesh; "BMesh Viewer" has "Material_idx" input to assign material index of each face.
|
|
|
* Several nodes (Adaptive Polygons, Remove Doubles, Bevel etc) now have "FaceData" input and output. It allows you to pass arbitrary per-face information, and it is processed correctly along with faces.
|
|
|
* Set of examples distributed with Sverchok was reconsidered; some of them were removed, some ported to work on 2.80 branch.
|
|
|
|
|
|
# New nodes
|
|
|
|
... | ... | @@ -47,6 +51,19 @@ We do not have enough man-power to actively support more than one version of Sve |
|
|
* "Dissolve faces 2D" - #2623
|
|
|
* "Random points on mesh" - #2716
|
|
|
* "Chess selection" - #2729
|
|
|
* "Pentagon Tiler" - #2710
|
|
|
* "Inset Faces" (similar to "Inset Special" and "Extrude Separate Faces", but faster and with additional options)
|
|
|
* "Component Analyzer" - #2776
|
|
|
* "Assign Materials List" and "Set Material Index" nodes - #2462
|
|
|
* "Wave Painter" node - see #2783
|
|
|
* "Split Faces" and "Make faces planar" nodes — see #2754
|
|
|
* "Symmetrize" node — see #2741
|
|
|
* "Delaunay 2D CDT" node (available since Blender 2.81 only) — similar to "Delaunay 2D", but faster and has some additional options — see #2740
|
|
|
* "Random points on mesh" — see #2716
|
|
|
* "Waveform Output" node — see #2703
|
|
|
* "Oscillator" node — see #2652
|
|
|
* "Framework" node for carcass / frame / ferme constructions — see #2706
|
|
|
* New generic "Number Range" node now deprecates "Int Range" and "Float Range" nodes — see #2682
|
|
|
|
|
|
# Updated nodes
|
|
|
|
... | ... | @@ -63,7 +80,14 @@ The following nodes have received a massive functional update: |
|
|
* "Adaptive Polygons" is now Mk2. It received bug fixes and a lot of new features — see #2647 and #2663.
|
|
|
* "Extrude separate faces" node now has a possibility to provide face transformation by an arbitrary matrix — see #2659.
|
|
|
* "Intersect edges" `sweeping line` algorithm of finding edges intersection in 2D mode was added - #2623
|
|
|
* "Mesh Expression" node now can generate arbitrary per-face and per-vertex data (for example, vertex colors and face materials information).
|
|
|
* "Extrude edges" node is now Mk2 and allows you to extrude selected edges only.
|
|
|
* "Mirror" node is now Mk2 and has some new options — see #2741.
|
|
|
* New options were added to the "Bevel" node, which appeared in the recent Blender versions.
|
|
|
|
|
|
# Miscellaneous
|
|
|
|
|
|
* A new "Turtle API" module (`sverchok.utils.turtle`) was added, for script nodes to describe complex face selection patterns — see #2760.
|
|
|
|
|
|
# Missing nodes
|
|
|
|
... | ... | |