Created by: vicdoval
Replacement of the mathutils algorithm (called Alg_1) in the 2D mode of the Intersect edges node by a Numpy Implementation.
As a general rule is faster than the Sweep Line Algorithm and more stable than the Blender_cdt method (but can also crash in some heavy corner cases) Benchmarks at the documentation
Preflight checklist
Put an x letter in each brackets when you're done this item:
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Code changes complete. -
Code documentation complete. -
Documentation for users complete (or not required, if user never sees these changes). -
Manual testing done. -
Unit-tests implemented. -
Ready for merge.