Created by: willneedit
A modified version of the Mesh Instancer Node that takes an object parameter instead of manually configuring an object as the node's property.
- Allows for integration in a node tree's workflow to create instanced objects of a just-created and configured 'blueprint' object.
- Additional property 'Delete Source', which removes the 'blueprint' object from the final output, leaving the resulting instanced objects in place.
- Generates as many instances as matrices is passed into the node. If more than one object is passed in, instanced objects will loop through the given blueprint objects.