Created by: vicdoval
Seed and scale per vertex can be passed, in this example the seed is chosen by determining the closest point of another mesh and the scale is based on the distance to that point
One matrix per point can be passed if the matrix list is wrapped, note that the "Flat Output" checkbox of the matrix in is un-checked
The node offers three ways of matching the list lengths "Repeat Last", "Cycle" and "Match Short" in this example "Cycle" is used to alternate the noise matrix
In this example the scale output is used to blend with another oscillation texture
The "Vector" Mode does not use vertex normals so it can be used just with vertices
The "Scale out" input can be used to mask the affected vertices
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Code changes complete. -
Code documentation complete. -
Documentation for users complete (or not required, if user never sees these changes). -
Manual testing done. - [] Unit-tests implemented.
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Ready for merge.