Created by: Durman
Addressed problem description
Sometimes there is need in selecting part of mesh by hand. Short instruction:
- Generate object via Sverchok.
- Bake the object on stage when topology won't be changed.
- Select required elements of mesh.
- Bake selection in new node.
- Continue working with selected part of the object.
Also this node gives all features in selection which there are in Blender. Downside - topology of object should be constent.
Solution description
Preflight checklist
-
Code changes complete. -
Code documentation complete. -
Documentation for users complete (or not required, if user never sees these changes). -
Manual testing done. -
Unit-tests implemented. -
Ready for merge.