Created by: zeffii
Tick doesn't mean it works. or is tested, just means I added the bulk of the required code to the proposed mixin.
-
getting children
of the node (objs =
) -
generating truely unique object / data names using a sverchok dict, rather than scene tests -
setting materials -
generating material (one material for all...) -
cleanup orphan objects -
hide / hide_select / hide_render / select operations. -
include layer handling -
reuse UI icon code ( kinda klunky at the moment...) -
add grouping code (no ungroup?) -
add parenting code (no unparent?) -
fix merging in BMVmk3 -
add nodetree/nodename to callback operator (else the node UI must be active/selected first ) -
migrate all viz nodes to name their "objects" using some form of this line. data_name = node.basedata_name + '.' + str("%04d" % obj_index)
-
include per object material passing. (material name per object) -
easy auto update the node switches for hide/select/hide_select https://github.com/nortikin/sverchok/issues/1930 -
convert PolylineViewerMK2 to use sv_obj_helper
-
convert BMeshViewerMK3 to use sv_obj_helper
-
convert CurvesViewerMK2 to use sv_obj_helper
-
convert CurvesViewer2DMK2 to use sv_obj_helper
-
convert SkinViewerMK2 to use sv_obj_helper
-
convert TypographyViewerMK2 to use sv_obj_helper
-
convert MetaballViewer(MK2?) to use sv_obj_helper