- 26.01.2019 3 коммита
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DolphinDream создал
I accidentally rearranged code last minute before merging and caused an "variable access before defined" bug :) oops. This update fixes it.
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DolphinDream создал
The node allows to connect multiple mesh inputs (verts/edges/polys) and to select one of them to output. Useful for changing the input mesh model to be processed by a node tree. New input sockets are added as new meshes are connected to allow the next mesh (verts/edges/polys) to be connected.
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- 23.01.2019 1 коммит
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- 18.01.2019 1 коммит
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Victor Doval создал
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- 17.01.2019 2 коммита
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Victor Doval создал
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Victor Doval создал
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- 09.01.2019 6 коммитов
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
Committing straight to master because i screw it :D (to fix it as fast as possible)
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- 08.01.2019 3 коммита
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Dealga McArdle создал
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DolphinDream создал
Scalar-Vector is the same as WXYZ except that the input/output is provided as scalar W + vector (X,Y,Z). This is to help with the work-flow when quaternions are regarded as a (s,v) pair. note: The Scalar-Vector is different thant Axis-Angle mode as for this mode the quaternion is Q = cos(a/2) + sin(a/2) * vector(x,y,z)
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- 06.01.2019 1 коммит
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DolphinDream создал
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- 02.01.2019 7 коммитов
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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DolphinDream создал
The node will mix various other types (not just int/float) hence the name change. Add various types to the MixInput node + new features & update UI - add new types to mix: Vectors, Colors, Quaternions and Matrices. - add SWAP feature to let the input A & B be swapped - add MIRROR feature to mirror the interpolation factor - add custom icon to MixInputs node - relocate old MixNumbers node to old nodes - update documentation
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Victor Doval создал
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- 31.12.2018 2 коммита
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DolphinDream создал
- add 3 nodes: Quaternion In, Quaternion Out and Quaternion Math Quaternion In: Provides conversion from various quaternion components to quaternions (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Out: Provides conversion from quaterions to various quaternion components (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Math: Provides various quaternion arithmetic operations: ADD SUB MULTIPLY DIVIDE ROTATE DOT DISTANCE NEGATE CONJUGATE INVERT NORMALIZE SCALE MAGNITUDE Note: some operations take multiple quaternion inputs (input list grows as new sockets are connected), two quaternion inputs, single quaternion inputs, or quaternion + scalar input.
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- 29.12.2018 3 коммита
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DolphinDream создал
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DolphinDream создал
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- 28.12.2018 1 коммит
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DolphinDream создал
The combinatoric operations implemented so far, based on itertools module are: PRODUCT PERMUTATION COMBINATION
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- 25.12.2018 1 коммит
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- 23.12.2018 1 коммит
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DolphinDream создал
Port the same preference settings for xy/scale into the TVL node to fix the location and the size of the rendering.
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- 18.12.2018 2 коммита
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DolphinDream создал
Sum Sum Of Squares Product Average Geometric Mean Harmonic Mean Standard Deviation Root Mean Square Skewness Kurtosis Minimum Maximum Median Percentile Histogram
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- 17.12.2018 1 коммит
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Kosvor2 создал
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- 13.12.2018 1 коммит
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Victor Doval создал
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- 09.12.2018 1 коммит
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Dealga McArdle создал
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- 07.12.2018 2 коммита
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DolphinDream создал
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- 03.12.2018 1 коммит
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nikitron создал
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