- 18.01.2019 1 коммит
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Victor Doval создал
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- 17.01.2019 2 коммита
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Victor Doval создал
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Victor Doval создал
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- 09.01.2019 6 коммитов
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
Committing straight to master because i screw it :D (to fix it as fast as possible)
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- 08.01.2019 3 коммита
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Dealga McArdle создал
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DolphinDream создал
Scalar-Vector is the same as WXYZ except that the input/output is provided as scalar W + vector (X,Y,Z). This is to help with the work-flow when quaternions are regarded as a (s,v) pair. note: The Scalar-Vector is different thant Axis-Angle mode as for this mode the quaternion is Q = cos(a/2) + sin(a/2) * vector(x,y,z)
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- 06.01.2019 1 коммит
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DolphinDream создал
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- 02.01.2019 7 коммитов
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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Victor Doval создал
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DolphinDream создал
The node will mix various other types (not just int/float) hence the name change. Add various types to the MixInput node + new features & update UI - add new types to mix: Vectors, Colors, Quaternions and Matrices. - add SWAP feature to let the input A & B be swapped - add MIRROR feature to mirror the interpolation factor - add custom icon to MixInputs node - relocate old MixNumbers node to old nodes - update documentation
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Victor Doval создал
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- 31.12.2018 2 коммита
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DolphinDream создал
- add 3 nodes: Quaternion In, Quaternion Out and Quaternion Math Quaternion In: Provides conversion from various quaternion components to quaternions (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Out: Provides conversion from quaterions to various quaternion components (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Math: Provides various quaternion arithmetic operations: ADD SUB MULTIPLY DIVIDE ROTATE DOT DISTANCE NEGATE CONJUGATE INVERT NORMALIZE SCALE MAGNITUDE Note: some operations take multiple quaternion inputs (input list grows as new sockets are connected), two quaternion inputs, single quaternion inputs, or quaternion + scalar input.
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- 29.12.2018 3 коммита
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DolphinDream создал
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DolphinDream создал
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- 28.12.2018 1 коммит
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DolphinDream создал
The combinatoric operations implemented so far, based on itertools module are: PRODUCT PERMUTATION COMBINATION
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- 25.12.2018 1 коммит
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- 23.12.2018 1 коммит
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DolphinDream создал
Port the same preference settings for xy/scale into the TVL node to fix the location and the size of the rendering.
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- 18.12.2018 2 коммита
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DolphinDream создал
Sum Sum Of Squares Product Average Geometric Mean Harmonic Mean Standard Deviation Root Mean Square Skewness Kurtosis Minimum Maximum Median Percentile Histogram
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- 17.12.2018 1 коммит
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Kosvor2 создал
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- 13.12.2018 1 коммит
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Victor Doval создал
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- 09.12.2018 1 коммит
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Dealga McArdle создал
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- 07.12.2018 2 коммита
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DolphinDream создал
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- 03.12.2018 2 коммита
- 30.11.2018 2 коммита
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DolphinDream создал
Profiling the edge generation indicated that it is a slow operation and since this edge list is generated over and over in various nodes it makes sense to cache it. Profiling of various nodes (generating edges) indicated a speedup of almost two orders of magnitude in generating the edges compared to the list comprehension counterpart (e.g. edges = [[i, i+1] for i in range(N)]. With the proposed optimization, the list of edges are stored in an edge cache (e.g. [[0,1], [1,2]... [n-1,n]] .. and the cache is extended as longer edge lists are requested/generated. Any call to get_edge_list will return a subset of this edge cache thus not having to re-generate the same list over and over. Various nodes like the line, spiral, torus knot, ellipse etc, which that generate lines with linear list of edges can benefit substantially from this speedup. To get the linear edge list use: edges = get_edge_list(n) returning: [[0, 1], [1, 2], ... , [n-1, n]] To get the loop edge list use: edges = get_edge_loop(n) returning: [[0, 1], [1, 2], ... , [n-2, n-1], [n-1, 0]]
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- 18.11.2018 1 коммит
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Dealga McArdle создал
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