Коммит db3aa81f создал по автору DolphinDream's avatar DolphinDream
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Fix Quaternion node documentation tables

владелец 019253c7
......@@ -9,10 +9,7 @@ Modes
The available **Modes** are: WXYZ, SCALAR-VECTOR, EULER, AXIS-ANGLE & MATRIX.
+===============+================================================================+
+---------------+----------------------------------------------------------------+
| Mode | Description |
+===============+================================================================+
| WXYZ | Converts W, X, Y, Z components into a quaternion. [1] |
......@@ -25,7 +22,7 @@ The available **Modes** are: WXYZ, SCALAR-VECTOR, EULER, AXIS-ANGLE & MATRIX.
| AXIS-ANGLE | Converts an Axis & an Angle of rotation into a quaternion. [2] |
+---------------+----------------------------------------------------------------+
| MATRIX | Converts an orthogonal 4x4 rotation matrix into a quaternion. |
+===============+================================================================+
+---------------+----------------------------------------------------------------+
Notes:
[1] : For WXYZ and SCALAR-VECTOR modes the node provides a "Normalize" option to generate a normalized quaternion. All the other modes automatically generate a normalized quaternion.
......@@ -46,7 +43,7 @@ extend the length of the connected input lists to match the longest one before c
Based on the selected **Mode** the node makes available the corresponding input sockets:
+===============+==================================+
+---------------+----------------------------------+
| Mode | Input Sockets (types) |
+===============+==================================+
| WXYZ | W, X, Y, Z (floats) |
......@@ -58,7 +55,7 @@ Based on the selected **Mode** the node makes available the corresponding input
| AXIS-ANGLE | Axis (vector) & Angle (float) |
+---------------+----------------------------------+
| MATRIX | Matrix (4x4 matrix) |
+===============+==================================+
+---------------+----------------------------------+
Outputs
......
......@@ -5,7 +5,7 @@ The Quaternion Math node performs various artithmetic operations on quaternions.
The available arithmetic operations and their corresponding inputs/outputs are:
+============+========+========+=====================================+
+------------+--------+--------+-------------------------------------+
| Operation | Input | Output | Description |
+============+========+========+=====================================+
| ADD | NQ | Q | Add multiple quaternions |
......@@ -22,7 +22,7 @@ The available arithmetic operations and their corresponding inputs/outputs are:
| SCALE | QS | Q | Scale a quaternion by given factor |
| QUADRANCE | Q | S | Quadrance of a quaternion |
| MAGNITUDE | Q | S | Magnitude of a quaternion |
+============+========+========+=====================================+
+------------+--------+--------+-------------------------------------+
where:
......
......@@ -8,7 +8,7 @@ Modes
The available **Modes** are: WXYZ, EULER, AXIS-ANGLE & MATRIX.
+===============+================================================================+
+---------------+----------------------------------------------------------------+
| Mode | Description |
+===============+================================================================+
| WXYZ | Converts a quaternion into its W, X, Y, Z components. [1] |
......@@ -20,8 +20,8 @@ The available **Modes** are: WXYZ, EULER, AXIS-ANGLE & MATRIX.
+---------------+----------------------------------------------------------------+
| AXIS-ANGLE | Converts a quaternion into the Axis & Angle of rotation. [2] |
+---------------+----------------------------------------------------------------+
| MATRIX | Converts a quaternion into an orthogonal 4x4 rotation matrix...|
+===============+================================================================+
| MATRIX | Converts a quaternion into an orthogonal 4x4 rotation matrix. |
+---------------+----------------------------------------------------------------+
Notes:
[1] : For WXYZ and SCALAR-VECTOR modes the node provides a "Normalize" option to normalize the input quaternion before outputting its components. All the other modes automatically normalize the quaternion.
......@@ -44,7 +44,7 @@ Outputs
Based on the selected **Mode** the node makes available the corresponding output sockets:
+===============+==================================+
+---------------+----------------------------------+
| Mode | Output Sockets (types) |
+===============+==================================+
| WXYZ | W, X, Y, Z (floats) |
......@@ -56,7 +56,7 @@ Based on the selected **Mode** the node makes available the corresponding output
| AXIS-ANGLE | Axis (vector) & Angle (float) |
+---------------+----------------------------------+
| MATRIX | Matrix (4x4 matrix) |
+===============+==================================+
+---------------+----------------------------------+
The modes WXYZ and SCALAR-VECTOR are the same except the WXYZ mode outputs the components as 4 floats (W, X, Y and Z), while the SCALAR-VECTOR mode outputs the components as a scalar (W) and a vector (XYZ).
......
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