Коммит db077f69 создал по автору Ilya Portnov's avatar Ilya Portnov
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Remove line_mk3.py from docs.

владелец 8ff09b17
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.props import IntProperty, FloatProperty, BoolProperty, EnumProperty, FloatVectorProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode, fullList, match_long_repeat
from sverchok.utils.modules.geom_utils import interp_v3_v3v3, normalize, add_v3_v3v3, sub_v3_v3v3
directionItems = [
("X", "X", "Along X axis", 0),
("Y", "Y", "Along Y axis", 1),
("Z", "Z", "Along Z axis", 2),
("AB", "AB", "Between 2 points", 3),
("OD", "OD", "Origin and Direction", 4),
]
def make_line(steps, center, direction, vert_a, vert_b):
if direction == "X":
vec = lambda l: (l, 0.0, 0.0)
elif direction == "Y":
vec = lambda l: (0.0, l, 0.0)
elif direction == "Z":
vec = lambda l: (0.0, 0.0, l)
elif direction in ["AB", "OD"]:
vec = lambda l: interp_v3_v3v3(vert_a, vert_b, l)
verts = []
add_vert = verts.append
x = -sum(steps) / 2 if center else 0
for s in [0.0] + steps:
x = x + s
add_vert(vec(x))
edges = [[i, i + 1] for i in range(len(steps))]
return verts, edges
class SvLineNodeMK3(bpy.types.Node, SverchCustomTreeNode):
"""
Triggers: Line, segment.
Tooltip: Generate line.
"""
bl_idname = 'SvLineNodeMK3'
bl_label = 'Line'
bl_icon = 'GRIP'
def update_size_socket(self, context):
""" need to do UX transformation before updating node"""
size_socket = self.inputs["Size"]
size_socket.hide_safe = not self.normalize
updateNode(self, context)
def update_vect_socket(self, context):
""" need to do UX transformation before updating node"""
si = self.inputs
sd = self.direction
if sd == "OD" and not si[3].name[0] == "O":
si[3].name = "Origin"
si[4].name = "Direction"
si[3].prop_name = 'v3_origin'
si[4].prop_name = 'v3_dir'
elif sd == "AB" and not si[3].name[0] == "A":
si[3].name = "A"
si[4].name = "B"
si[3].prop_name = 'v3_input_0'
si[4].prop_name = 'v3_input_1'
ortho = sd not in ["AB", "OD"]
if (not ortho and si[3].hide_safe) or ortho:
si[3].hide_safe = ortho
si[4].hide_safe = ortho
updateNode(self, context)
direction = EnumProperty(
name="Direction", items=directionItems,
default="X", update=update_vect_socket)
num = IntProperty(
name='Num Verts', description='Number of Vertices',
default=2, min=2, update=updateNode)
step = FloatProperty(
name='Step', description='Step length',
default=1.0, update=updateNode)
center = BoolProperty(
name='Center', description='Center the line',
default=False, update=updateNode)
normalize = BoolProperty(
name='Normalize', description='Normalize line to size',
default=False, update=update_size_socket)
size = FloatProperty(
name='Size', description='Size of line',
default=10.0, update=updateNode)
v3_input_0 = FloatVectorProperty(
name='A', description='Starting point',
size=3, default=(0, 0, 0),
update=updateNode)
v3_input_1 = FloatVectorProperty(
name='B', description='End point',
size=3, default=(0.5, 0.5, 0.5),
update=updateNode)
v3_origin = FloatVectorProperty(
name='Origin', description='Origin of line',
size=3, default=(0, 0, 0),
update=updateNode)
v3_dir = FloatVectorProperty(
name='Direction', description='Direction',
size=3, default=(1, 1, 1),
update=updateNode)
def set_size_socket(self):
size_socket = self.inputs.new('SvStringsSocket', "Size")
size_socket.prop_name = 'size'
size_socket.hide_safe = not self.normalize
def set_vector_sockets(self):
si = self.inputs
si.new('SvVerticesSocket', "A").prop_name = 'v3_input_0'
si.new('SvVerticesSocket', "B").prop_name = 'v3_input_1'
si[3].hide_safe = self.direction not in ["AB", " OD"]
si[4].hide_safe = self.direction not in ["AB", " OD"]
def sv_init(self, context):
si = self.inputs
si.new('SvStringsSocket', "Num").prop_name = 'num'
si.new('SvStringsSocket', "Step").prop_name = 'step'
self.set_size_socket()
self.set_vector_sockets()
self.outputs.new('SvVerticesSocket', "Vertices", "Vertices")
self.outputs.new('SvStringsSocket', "Edges", "Edges")
def draw_buttons(self, context, layout):
col = layout.column(align=True)
row = col.row(align=True)
row.prop(self, "direction", expand=True)
row = col.row(align=True)
row.prop(self, "center", toggle=True)
row.prop(self, "normalize", toggle=True)
def get_data(self):
c, d = self.center, self.direction
input_num = self.inputs["Num"].sv_get()
input_step = self.inputs["Step"].sv_get()
normal_size = [2.0 if c else 1.0]
if self.normalize:
normal_size = self.inputs["Size"].sv_get()[0]
params = [input_num, input_step, normal_size]
if d in ["AB", "OD"]:
v_a = self.inputs[3].sv_get()[0]
v_b = self.inputs[4].sv_get()[0]
params.append(v_a)
params.append(v_b)
return match_long_repeat(params)
def define_steplist(self, step_list, s, n, nor, normal):
for num in n:
num = max(2, num)
s = s[:(num - 1)] # shorten if needed
fullList(s, num - 1) # extend if needed
step_list.append([S * nor / sum(s) for S in s] if normal else s)
def process_vectors(self, pts_list, d, va, vb):
if d == "AB" and self.normalize:
vb = add_v3_v3v3(normalize(sub_v3_v3v3(vb, va)), va)
elif d == "OD":
vb = add_v3_v3v3(normalize(vb), va)
pts_list.append((va, vb))
def process(self):
if not any(s.is_linked for s in self.outputs):
return
c, d = self.center, self.direction
step_list = []
pts_list = []
verts_out, edges_out = [], []
normal = self.normalize or d == "AB"
advanced = d in ["AB", "OD"]
params = self.get_data()
if advanced:
for p in zip(*params):
n, s, nor, va, vb = p
self.define_steplist(step_list, s, n, nor, normal)
self.process_vectors(pts_list, d, va, vb)
for s, vc in zip(step_list, pts_list):
r1, r2 = make_line(s, c, d, vc[0], vc[1])
verts_out.append(r1)
edges_out.append(r2)
else:
for p in zip(*params):
n, s, nor = p
self.define_steplist(step_list, s, n, nor, normal)
for s in step_list:
r1, r2 = make_line(s, c, d, [], [])
verts_out.append(r1)
edges_out.append(r2)
if self.outputs['Vertices'].is_linked:
self.outputs['Vertices'].sv_set(verts_out)
if self.outputs['Edges'].is_linked:
self.outputs['Edges'].sv_set(edges_out)
def register():
bpy.utils.register_class(SvLineNodeMK3)
def unregister():
bpy.utils.unregister_class(SvLineNodeMK3)
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