Коммит 9bd7ded4 создал по автору Ilya Portnov's avatar Ilya Portnov
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update/fix reload test.

владелец c3c09baa
...@@ -28,7 +28,7 @@ import bl_operators ...@@ -28,7 +28,7 @@ import bl_operators
import sverchok import sverchok
from sverchok.utils import get_node_class_reference from sverchok.utils import get_node_class_reference
from sverchok.utils.logging import info from sverchok.utils.logging import info, error, exception
from sverchok.utils.sv_help import build_help_remap from sverchok.utils.sv_help import build_help_remap
from sverchok.ui.sv_icons import node_icon, icon from sverchok.ui.sv_icons import node_icon, icon
from sverchok.utils.context_managers import sv_preferences from sverchok.utils.context_managers import sv_preferences
...@@ -530,6 +530,7 @@ def unregister_node_panels(): ...@@ -530,6 +530,7 @@ def unregister_node_panels():
global node_panels global node_panels
for panel_type in reversed(node_panels): for panel_type in reversed(node_panels):
bpy.utils.unregister_class(panel_type) bpy.utils.unregister_class(panel_type)
node_panels = []
def reload_menu(): def reload_menu():
menu, node_count, original_categories = make_categories() menu, node_count, original_categories = make_categories()
......
...@@ -123,6 +123,7 @@ def link_node_tree(reference_blend_path, tree_name=None): ...@@ -123,6 +123,7 @@ def link_node_tree(reference_blend_path, tree_name=None):
if tree_name in bpy.data.node_groups: if tree_name in bpy.data.node_groups:
raise Exception("Tree named `{}' already exists in current scene".format(tree_name)) raise Exception("Tree named `{}' already exists in current scene".format(tree_name))
with bpy.data.libraries.load(reference_blend_path, link=True) as (data_src, data_dst): with bpy.data.libraries.load(reference_blend_path, link=True) as (data_src, data_dst):
#debug("Linked: %s", reference_blend_path)
data_dst.node_groups = [tree_name] data_dst.node_groups = [tree_name]
def link_text_block(reference_blend_path, block_name): def link_text_block(reference_blend_path, block_name):
......
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