This is a spartan note. Both these nodes are written in the same file so both online/offline help files will point into this file.
Functionality
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Bugs?
The most recent mention of a bug for the Delaunay Node is that you must ensure that your input mesh has no doubles (co-location vertices). Else you will get an edge with zero distance for which the voronoi diagram will fail to compute (due to division by zero)
This node generates Voronoi_ diagram for the provided set of vertices in 2D space (in XOY plane).
In general, Voronoi diagram is infinite construction that covers the whole XOY
plane. We cannot deal with such endless thing, so we have to clip that with
some bounds. It is possible to define bounds either based on bounding box of
provided vertices, or based on a circle that encloses all provided vertices.
When we clip the diagram, there can be clipped polygons (they are produced when
the bounding line splits the polygon from original diagram in two parts) or
clipped lines (because some lines in original Voronoi diagram are endless).