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Nikitos создал
Body sync, world events, mouse hover, world sort and batch assembly of plain nodes run in C, reading node fields via cached atoms (~4 ns/read). Special nodes are handed back to JS through a callback, so frame order is unchanged; native_passes_test compares C and JS frames byte for byte. The tilemap Y-sort hook is now active only with a ysort map. Release, 2000 nodes: sprites 6.9 -> 2.1 ms, bodies 6.6 -> 2.3, tweens 10.3 -> 4.2, $.batch 13.5 -> 5.1. Co-Authored-By:
Claude Opus 5.5 <noreply@anthropic.com>99a51317