... | ... | @@ -41,7 +41,6 @@ We do not have enough man-power to actively support more than one version of Sve |
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* "Conic section" node — #2636
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* "Quadratic spline" node — #2642
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* "Dual Mesh" node — #2653
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* "Oscillator" node — #2652
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* "Triangle" node — #2647
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* "Number Range" node. Replaces "Range Float" and "Range Int" - #2682
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* "Make monotone polygon 2D" - #2623
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... | ... | @@ -59,7 +58,6 @@ We do not have enough man-power to actively support more than one version of Sve |
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* "Split Faces" and "Make faces planar" nodes — see #2754
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* "Symmetrize" node — see #2741
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* "Delaunay 2D CDT" node (available since Blender 2.81 only) — similar to "Delaunay 2D", but faster and has some additional options — see #2740
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* "Random points on mesh" — see #2716
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* "Waveform Output" node — see #2703
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* "Oscillator" node — see #2652
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* "Framework" node for carcass / frame / ferme constructions — see #2706
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