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implementing the current prototype/version of the node timer / time graph has introduced a new drawing library, which will let the user compile _shader geometry_ into a `canvas` . It takes care of some of the tedious stuff behind the scene. Essentially it has a a few shapes that can be drawn at given coordinates with given colours.
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implementing the current prototype/version of the node timer / time graph has introduced a new drawing library, which will let the user compile _shader geometry_ into a `canvas` . It takes care of some of the tedious stuff behind the scene. Essentially it has a a few shapes that can be drawn at given coordinates with given colours.
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