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### Sverchok
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- Sverchok is specialised tool for architects/designers including wide NURBS/spline/fields/solids nodes specific for CAD, CAM and also BIM design.
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- Also additionally extensions for insolation/topology/IFC etc.
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- Can output GCode and SVG drawings to CNC workflow.
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- Also teachable neuron node and genetic algorithm node.
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- Specific list operations.
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- Pulga physics.
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- Power nodes as waffle, generative art (fractals by rules), folding structures, profile parametric "boosted" SVG-like node.
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- CAD nodes.
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- Extended mesh analyses features.
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- Sverchok is specialised tool for architects/designers including wide NURBS/spline/fields/solids nodes specific for CAD, CAM and also BIM design;
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- Also additionally extensions for insolation/topology/IFC etc;
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- Can output GCode and SVG drawings to CNC workflow;
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- Also teachable neuron node and genetic algorithm node;
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- Specific list operations;
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- Pulga physics;
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- Power nodes as waffle, generative art (fractals by rules), folding structures, profile parametric "boosted" SVG-like node;
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- CAD nodes;
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- Extended mesh analyses features;
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- Specific transform and spatial tools.
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### Geometry Nodes
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- Geometry nodes is currently a Node Based modifier.
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- It can be extended to Everything nodes as soon as Blender core permits it.
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- Aim of GN EN is modelling/animation/artistic stuff.
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- Geometry nodes is currently a Node Based modifier;
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- It can be extended to Everything nodes as soon as Blender core permits it;
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- Aim of GN EN is modelling/animation/artistic stuff;
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- Mainly it operates with mesh;
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- No needed such tools as Sverchok has, because occuracy and sort of CAD not needed for artist (main community).
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## I can't install dependencies on Windows
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