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Vector attraction node: add possibility to use distance to nearest attraction center 5 of 6 checklist items completed!2841
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Cut object by surface 5 of 6 checklist items completed!2835
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Nodes refactor 5 of 6 checklist items completed!2826
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partition polygon node - little bug (corner case) 1 of 1 checklist item completed!2606
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follow active quad 5 of 5 checklist items completed!2800 b28_prelease_master
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switch node - mk2 - port from 2.79 5 of 6 checklist items completed!2704 b28_prelease_master
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Crop mesh 2d `Blender` mode 5 of 5 checklist items completed!2753 b28_prelease_master
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Merge mesh 2d lite "Blender" mode 5 of 5 checklist items completed!2749 b28_prelease_master
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Intersection edges new "Blender" mode 5 of 5 checklist items completed!2745 b28_prelease_master
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Delaunay from mathutils 5 of 5 checklist items completed!2740 b28_prelease_master
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Chess selection node 5 of 5 checklist items completed!2729 b28_prelease_master
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Random points on mesh 4 of 5 checklist items completed!2716 b28_prelease_master
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align mesh by mesh node - port from 2.79 5 of 5 checklist items completed!2715 b28_prelease_master
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Panel 3d - refactoring 5 of 5 checklist items completed!2708 b28_prelease_master
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Map Range vectorized and numpyzed 5 of 6 checklist items completed!2808 b28_prelease_master