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import random
from random import gauss
from math import radians

import bpy
from mathutils import Euler, Vector
from bpy.props import FloatProperty, IntProperty, BoolProperty

from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode
from sverchok.utils.sv_bmesh_utils import bmesh_from_pydata, pydata_from_bmesh
from sverchok.utils.nodes_mixins.sockets_config import ModifierLiteNode


sv_info = {
    "author": "liero, Jimmy Hazevoet",
    "converted_to_sverchok": "zeffii 2017",
    "original": "mesh_extra_tools/mesh_mextrude_plus.py"
}



def gloc(self, r):
    return Vector((self.offx, self.offy, self.offz))


def vloc(self, r):
    random.seed(self.ran + r)
    return self.off * (1 + gauss(0, self.var1 / 3))


def nrot(self, n):
    return Euler((radians(self.nrotx) * n[0],
                  radians(self.nroty) * n[1],
                  radians(self.nrotz) * n[2]), 'XYZ')


def vrot(self, r):
    random.seed(self.ran + r)
    return Euler((radians(self.rotx) + gauss(0, self.var2 / 3),
                  radians(self.roty) + gauss(0, self.var2 / 3),
                  radians(self.rotz) + gauss(0, self.var2 / 3)), 'XYZ')


def vsca(self, r):
    random.seed(self.ran + r)
    return self.sca * (1 + gauss(0, self.var3 / 3))


class SvMExtrudeProps():

    off: FloatProperty(
        soft_min=0.001, soft_max=10, min=-100, max=100, default=1.0,
        name="Offset", description="Translation", update=updateNode)

    offx: FloatProperty(
        soft_min=-10.0, soft_max=10.0, min=-100.0, max=100.0, default=0.0,
        name="Loc X", description="Global Translation X", update=updateNode)

    offy: FloatProperty(
        soft_min=-10.0, soft_max=10.0, min=-100.0, max=100.0, default=0.0,
        name="Loc Y", description="Global Translation Y", update=updateNode)

    offz: FloatProperty(
        soft_min=-10.0, soft_max=10.0, min=-100.0, max=100.0, default=0.0,
        name="Loc Z", description="Global Translation Z", update=updateNode)

    rotx: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=0,
        name="Rot X", description="X Rotation", update=updateNode)

    roty: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=0,
        name="Rot Y", description="Y Rotation", update=updateNode)

    rotz: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=-0,
        name="Rot Z", description="Z Rotation", update=updateNode)

    nrotx: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=0,
        name="N Rot X", description="Normal X Rotation", update=updateNode)

    nroty: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=0,     
        name="N Rot Y", description="Normal Y Rotation", update=updateNode)

    nrotz: FloatProperty(
        min=-85, max=85, soft_min=-30, soft_max=30, default=-0,
        name="N Rot Z", description="Normal Z Rotation", update=updateNode)

    sca: FloatProperty(
        min=0.01, max=10, soft_min=0.5, soft_max=1.5, default=1.0,
        name="Scale", description="Scaling of the selected faces after extrusion", update=updateNode)

    var1: FloatProperty(
        soft_min=-1, soft_max=1, default=0, min=-10, max=10,
        name="Offset Var", description="Offset variation", update=updateNode)

    var2: FloatProperty(
        min=-10, max=10, soft_min=-1, soft_max=1, default=0,
        name="Rotation Var", description="Rotation variation", update=updateNode)

    var3: FloatProperty(
        min=-10, max=10, soft_min=-1, soft_max=1, default=0,
        name="Scale Noise", description="Scaling noise", update=updateNode)

    var4: IntProperty(
        min=0, max=100, default=100,
        name="Probability", description="Probability, chance of extruding a face", update=updateNode)

    num: IntProperty(
        min=1, max=500, soft_max=100, default=5,
        name="Repeat", description="Repetitions", update=updateNode)

    ran: IntProperty(
        min=-9999, max=9999, default=0,     
        name="Seed", description="Seed to feed random values", update=updateNode)

    opt1: BoolProperty(
        default=True, name="Polygon coordinates",
        description="Polygon coordinates, Object coordinates", update=updateNode)

    opt2: BoolProperty(
        default=False, name="Proportional offset",
        description="Scale * Offset", update=updateNode)

    opt3: BoolProperty(
        default=False, name="Per step rotation noise",
        description="Per step rotation noise, Initial rotation noise", update=updateNode)

    opt4: BoolProperty(
        default=False, name="Per step scale noise",
        description="Per step scale noise, Initial scale noise", update=updateNode)


def draw_ui(self, context, layout):

    col = layout.column(align=True)
    col.label(text="Transformations:")
    col.prop(self, "off", slider=True)
    col.prop(self, "offx", slider=True)
    col.prop(self, "offy", slider=True)
    col.prop(self, "offz", slider=True)

    col = layout.column(align=True)
    col.prop(self, "rotx", slider=True)
    col.prop(self, "roty", slider=True)
    col.prop(self, "rotz", slider=True)
    col.prop(self, "nrotx", slider=True)
    col.prop(self, "nroty", slider=True)
    col.prop(self, "nrotz", slider=True)
    col = layout.column(align=True)
    col.prop(self, "sca", slider=True)

    col = layout.column(align=True)
    col.label(text="Variation settings:")
    col.prop(self, "var1", slider=True)
    col.prop(self, "var2", slider=True)
    col.prop(self, "var3", slider=True)
    col.prop(self, "var4", slider=True)
    col.prop(self, "ran")
    col = layout.column(align=False)
    col.prop(self, 'num')

    col = layout.column(align=True)
    col.label(text="Options:")
    col.prop(self, "opt1")
    col.prop(self, "opt2")
    col.prop(self, "opt3")
    col.prop(self, "opt4")


def perform_mextrude(self, bm, sel):
    after = []
    origin = Vector([0.0, 0.0, 0.0])

    # faces loop
    for i, of in enumerate(sel):
        nro = nrot(self, of.normal)
        off = vloc(self, i)
        loc = gloc(self, i)
        of.normal_update()

        # initial rotation noise
        if not self.opt3:
            rot = vrot(self, i)
        # initial scale noise
        if not self.opt4:
            s = vsca(self, i)

        # extrusion loop
        for r in range(self.num):
            # random probability % for extrusions
            if self.var4 > int(random.random() * 100):
                nf = of.copy()
                nf.normal_update()
                no = nf.normal.copy()

                ce = nf.calc_center_bounds() if self.opt1 else origin

                # per step rotation noise
                if self.opt3:
                    rot = vrot(self, i + r)
                # per step scale noise
                if self.opt4:
                    s = vsca(self, i + r)

                # proportional, scale * offset
                if self.opt2:
                    off = s * off

                for v in nf.verts:
                    v.co -= ce
                    v.co.rotate(nro)
                    v.co.rotate(rot)
                    v.co += ce + loc + no * off
                    v.co = v.co.lerp(ce, 1 - s)

                # extrude code from TrumanBlending
                for a, b in zip(of.loops, nf.loops):
                    sf = bm.faces.new((a.vert, a.link_loop_next.vert, b.link_loop_next.vert, b.vert))
                    sf.normal_update()
                bm.faces.remove(of)
                of = nf

            bm.verts.index_update()
            bm.faces.index_update()

        after.append(of)

    out_verts, _, out_faces = pydata_from_bmesh(bm)
    del bm
    return (out_verts, out_faces) or None


class SvMultiExtrudeAlt(
        ModifierLiteNode, bpy.types.Node, SverchCustomTreeNode, SvMExtrudeProps):
    ''' a SvMultiExtrudeAlt f '''
    bl_idname = 'SvMultiExtrudeAlt'
    bl_label = 'MultiExtrude Alt from addons'
    sv_icon = 'SV_MULTI_EXTRUDE'

    def sv_init(self, context):
        self.inputs.new('SvVerticesSocket', 'verts')
        self.inputs.new('SvStringsSocket', 'faces')
        self.inputs.new('SvStringsSocket', 'face_masks')
        self.outputs.new('SvVerticesSocket', 'verts')
        self.outputs.new('SvStringsSocket', 'faces')

    def draw_buttons(self, context, layout):
        draw_ui(self, context, layout)

    def process(self):

        # bmesh operations
        verts = self.inputs['verts'].sv_get()
        faces = self.inputs['faces'].sv_get()
        face_masks = self.inputs['face_masks'].sv_get()
        out_verts, out_faces = [], []

        for _verts, _faces, _face_mask in zip(verts, faces, face_masks):

            bm = bmesh_from_pydata(_verts, [], _faces, normal_update=True)

            sel = []
            add_sell = sel.append
            for f in (f for f in bm.faces if f.index in set(_face_mask)):
                f.select = True
                add_sell(f)

            generated_data = perform_mextrude(self, bm, sel)
            if generated_data:
                outv, outf = generated_data
                out_verts.append(outv)
                out_faces.append(outf)

        self.outputs['verts'].sv_set(out_verts)
        self.outputs['faces'].sv_set(out_faces)


def register():
    bpy.utils.register_class(SvMultiExtrudeAlt)


def unregister():
    bpy.utils.unregister_class(SvMultiExtrudeAlt)
