***************
Modifier Change
***************

.. toctree::
   :maxdepth: 2

   bevel
   subdivide
   smooth
   delete_loose
   edges_intersect_mk2
   extrude_edges
   extrude_edges_old
   extrude_separate
   extrude_region
   holes_fill
   iterate
   mesh_join
   mesh_separate
   objects_along_edge
   bend_along_path
   bend_along_surface
   offset
   polygons_boom
   polygons_to_edges
   randomize
   recalc_normals
   remove_doubles
   triangulate
   vertices_mask
