Random points on mesh
=====================

.. image:: https://user-images.githubusercontent.com/28003269/70495032-d1282e00-1b26-11ea-8776-1f66d247ceef.png

Functionality
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The node distributes points on given mesh.

Category
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Modifiers -> Modifier make -> Random points on mesh

Inputs
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- **Verts** - vertices of given mesh(es)
- **Faces** - faces of given mesh(es)
- **Face weight** (optional, one value per face of mesh) - any value per face, the less value the less number of vertices generates on current face. Values lessen then 0 will be changed to 0. This input can be used as mask. Just assign 0 values to faces on which there is no need in generation points.
- **Number** (one value per mesh) - number of vertices which should be distributed on given mesh
- **Seed** (one value per mesh) - seed for generation random vertices

Outputs
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- **Verts** - random vertices on mesh
- **Face index** - indexes of faces to which random vertices lays

Examples
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.. image:: https://user-images.githubusercontent.com/28003269/70305616-4b526d00-181e-11ea-9133-e3391bf4453b.png

**Normals of faces of sphere, located on random points**

.. image:: https://user-images.githubusercontent.com/28003269/70305528-11816680-181e-11ea-8cc4-e755d9380b7a.png

**Distribution of points on sphere surface according distance to floating point**

.. image:: https://user-images.githubusercontent.com/28003269/70341948-7d3ef000-186d-11ea-8136-2fccad23be08.gif

**Voronoi from unevenly distributed points on faces**

.. image:: https://user-images.githubusercontent.com/28003269/70436420-ad230900-1aa2-11ea-869b-2d1993bd492a.png